Think of Russia vs Germany in WWII. The Germans would out-smart the Russians at every single battle, BUT IT DIDN'T MATTER because the Russians had a MAJOR production advantage and knew how to use it (like a big giant bludgeon).
Honestly, I can't look at this and not crack out a joke in response. You think a smart person would start a land war in Russia in winter? Yeah, right. Not unless we're talking alternate history.
That said, I'd ask you to watch your statements. "Russians" and "Soviet government" aren't one and the same things. If anyone was acting dumb during that war it's the government. Not to mentioned that quite a number of Russians are "not exactly fond of" that government even in our days. For quite a number of different reasons, I might add. Quite a popular way to turn a Russian soldier's colours back in the times of that war was to brainwash him on the grounds of "it'll help to get Russia free of soviet regime". Long story short - please don't lump "Russians" with that cancerous government.
Instead of trying to teach an "un-smart" person fancy tricks, teach him how to do a couple of dumb tricks REALLY WELL.
THAT doesn't end well. Never did and never will. Unless of cause we're talking about a competition of two gorillas.
...We aren't.
On top of it, you're constantly referring to the strength advantage. I'm really wondering if you've got a wrong idea about the purpose of the AI. Well, at least one of us has, that's for sure.
You might call that unfair or an "exploit" but I don't give a shi-. My job is to win the war any way I can. And if the AI isn't smart enough to handle it, then I will crush the AI before our fleets even meet.
Wait, your job includes winning games? Where did you get one?
Jabs aside, games are about fun, not just winning. If you don't care how you do it you might as well cheat. Sure it's not a good way to play a game, but it fits your definition like a glove. Or namely, it's a way for you to win.
Now, let's drop the manoeuvring and get to the point.
The point - it's not AI's job to BE smart. It's not the AI's job to be EFFICIENT. It is not even his job to force YOU to be efficient and smart to beat him. His only jobs are to pretend to be smarter than he is and to make YOU feel smart when you beat him.
Plain old "AI cheating" aka AI's advantage over player is enough to make you work for your victory. Not to mention that many 4x AIs are no worse than players when it comes down to crunching numbers and optimising snowballs. And a simple starting advantage combined with "no punches pulled" approach from AI is often enough to constitute the "questionably possible" tier of difficulty. Call it brutal, call it impossible, call it bananas for all I care, the important part - most players will get fed and bored long before they know how to beat that kind of monster. And if that can't be achieved just by artificial smarts and a bonus there's always an option to roll out a bigger bonus.
The only problem this leaves is that the player doesn't feel all that special when he can see the AI's unfair advantage. It's a counter-intuitive element if you ask me (I mean EVERYONE knows that AI is no genius, why would anyone want to beat one in a fair game is puzzling) but it's a fact. For some reason humans keep needing the belief that AI was actually resisting defeat by using his "advanced decision making" and "adaptability". In other words "with his smarts".
It is more or less for that reason that the AI cannot afford to look dumb or inefficient. Even when the player expects him to be, and even when the player KNOWS that it is. It's a rare individual that requires anything more of AI (requires, not claims to require), and a rare individual rarely gets to be the model of the target audience of any massive endeavour.
And to get to the specifics, the real problem with GCIII's is not in how smart or effecient it is, it's in:
-How exploitable it is.
-How annoying his strategy is.
The first part is self explanatory. The one and only thing to add here is that displaying his dumb nature to the player is not an acceptable cost for curing him of his exploitabilities. We cure his exploitability to make him look smarter, not make him smarter to cure his exploitability.
The second part revolves around 3 facts.
1. AI has a STARTING advantage.
2. AI's strategy revolves around aggressive expansion.
3. It takes no small amount of map-tailoring to get enough breathing space to NOT get choked by the rapid expansion of top tier AIs into your backyard and yet NOT get bored by the chore managing tens of colonies for hundreds of turns.
And let me tell you - rubbing borders in early turns is one of the champions of 4x players' annoyance hit parades.
And this guy takes the cake up a notch. He's basically settling (and "base-ing") in your each and every crevice. No beeping respect for land staking, borders, border contingency and starting location distance whatsoever.
To make matters worse there's a strong suspicion that the bastard is not just cheating for vision, but is in fact directly cheating for YOUR vision and is specifically trying to hamster down whatever space that YOU, the pissed-off neighbourhood player, is aware of. If that's indeed so, than I'd like to ask whomever invented that approach to go eat a cactus. Not that it'd make us even remotely even, but it's a start.
I'd send saved games of this behaviour but there hasn't been a game with any decently-levelled (and, consequentially, indecently-behaving) AI that HASN'T done it, and I don't have a habit of keeping THAT many saved games around .
Jokes aside, it's making that each and every time. Who the heck would need a save game to see THAT?
Oh, if anyone asks - I was talking about "huge" (yeah, right) maps, around 8 AIs (don't forget to throw a few players in for good measure), default frequencies and any map that doesn't try to spread the stars around the entirety of itself. I suggest trying "tight clusters" for one heck of a "border jam".
Honestly it's always been THE problem of this genre, but you people have taken it to a new low.
Yet the tale is always the same in every 4x game... First you meet them, then they settle in your backyard, then all of a sudden they are upset by border friction. Yeah right... Go figure... WE are ones most upset by border friction not them. And they don't even care, it's not like player has any diplomatic penalty he can scare the AI with. Just the annihilation penalty, but that is almost the root of the problem - it's just no fun to derail each and every game to "snowballing by conquest" and as soon as you've got border friction, war is almost a given outcome. And guess what, you ALWAYS have border friction and the AI is never handling that with care being anywhere close to the required level.
THAT is what the 4x AI's lack the most - the ability to be a challenge but not a thorn in the backsi backyard. And yours, like I said, is a champion of all thorns and backyards.