Morale: what is it good for

In all the strategy games I played morale (happiness) was one of the most important things in the game, affecting everything else. So i kept it at 100% on all my planets in GalCiv III too. But when I look at it, it really doesn't do much. A small percentage bonus on 0.1 is neglectable. And you are far better of builing a growth / influence building if that is wat you really need. I naturraly assumed unhappy people would produce less, but when I destoyed all morale buildings on my largest planet in an old save, nothing happened to it. So am I missing something again?

23,068 views 9 replies
Reply #1 Top

approval increases the total production of a world by up to 25% (i think it's called "total manufacturing now - i mean the "base value" you distribute to wealth/research/manufacturing). a planet with a +25% bonus is roughly twice as valuable as a unhappy planet with -25%. you often don't need morale buildings to get to 100 approval, though. if you get enough approval from other sources (starbases, passives from tech/ideology) you can replace the approval buildings on your planets with other stuff.

Reply #2 Top

Ah, thanks. I see that now. But why doesn't it say so? All bonuses are displayed, but this one is hidden and there is no hint to it anywhere (the tooltip on Morale just mentions Influence, Growth and Resistance). I know how to build enough morale, always took morale choices too, but thought that maybe I just followed old habits that were no longer valid. But a bonus to all certainly is worth it.

Reply #3 Top

i think that was changed during beta and the tooltips were not updated :) or something along that line

Reply #4 Top

Quoting Azunai_, reply 3

i think that was changed during beta and the tooltips were not updated or something along that line
End of Azunai_'s quote

 

Approval tool tip data is coming back says Paul, maybe in 1.1

Reply #5 Top

Morale, what is it good for?

Absolutely nothing. I'll say it again. ;)

Reply #6 Top

Quoting Borg999, reply 5

Morale, what is it good for?

Absolutely nothing. I'll say it again. ;)
End of Borg999's quote

You must be a Drengin if that's your version of the song :)

 

I understand it is a bit more complex calculation for production, because it seems to be a compound interest thing, that is, the base is multiplied by the approval modifier before the other modifiers are applied. But must be doable for one of the wizzkids at Stardock. At least it could be mentioned in the Morale tooltip, shouldn't have to wait to 1.1 for that. Ah well, glad I started asking questions on this forum.

Reply #7 Top

Quoting Borg999, reply 5

Morale, what is it good for?

Absolutely nothing. I'll say it again. ;)
End of Borg999's quote

Beat me to it. First thought in my head. I'd bet >95% of those on these forums don't get it.

Reply #8 Top

I think you underestimate the average age of the forum-base.

Reply #9 Top

Probably the popularity of that song as well.  It's been used in a multitude of movies, odds are pretty good that most people above 20 have seen Rush Hour by now and would get it if only because they can't unsee Jackie Chan and Chris Tucker butchering the poor thing.