[Bug] Planetary Soil Upgrades

Hey,

     So, every time I seem to build any type of Soil Upgrade on any planet, it just takes the tile away that I build it on and does not give me any new ones. It does show me what the "potential upgrade" will be, but doesn't let me use any of them. They aren't even clickable. 

 

     I'm running 1.02. It doesn't seem to matter what race or game type (campaign, quick, etc). Please let me know if you need any additional information. 

 

Thanks!

    Michael 

5,150 views 8 replies
Reply #1 Top

Let me see if I get this right. You build a terraforming project, then when it finishes, it gives you nothing? Not even the tile it was built on?

Let me put it a different way. How Terraforming is supposed to work is you pick the tile you want to build it on, and then once it finishes, you can use the tile it was built on, and only that tile. The potential tiles it shows you are the tiles that project is capable of reclaiming, but you can only pick one per project. The exception is the ultra-terraformer, which can be built multiple times. If that isn't working, then something is wrong. If that is what it's doing, that is how it is supposed to work. 

Reply #2 Top

I played 100 hours and only encountered one problem with soil upgrades.

Those upgrades normaly work for me. But in my current game I have 50 planets and there is one class 13 planet that has two soil upgrades available, but if I select them, I don't get tiles to select. It is not a special planet type and other class 13 planets are working as intended. Bug or unexplained feature, who knows?

That what you have sounds like a bug. The only time I see tiles vanish is if I recapture a planet. That is strangely enough, but I can't even use soil upgrades to get that lost tile back...so annoying.

Reply #3 Top

Quoting RaumWaechter, reply 2

I played 100 hours and only encountered one problem with soil upgrades.

Those upgrades normaly work for me. But in my current game I have 50 planets and there is one class 13 planet that has two soil upgrades available, but if I select them, I don't get tiles to select. It is not a special planet type and other class 13 planets are working as intended. Bug or unexplained feature, who knows?

That what you have sounds like a bug. The only time I see tiles vanish is if I recapture a planet. That is strangely enough, but I can't even use soil upgrades to get that lost tile back...so annoying.

I'm pretty sure this is a bug. If you haven't completed a soil upgrade it appears in your list of projects, regardless of weather there are actually any tiles to perform it on. In my game the only yellow tile is under the capitol.

As for the second bug of it vanishing after recapturing a planet, I'm pretty sure the game knows when you've completed a soil upgrade and doesn't forget it when that upgrade is destroyed.

There's a lot of things that make this game feel a lot like a beta, the $60.00 I paid for it is one of the few things that doesn't.

Reply #4 Top

(Re-)capturing a planet makes tiles dissapear due to battle damage making areas inhospitable (you know, after nuking the place from orbit). 

Also: the terraforming projects all have a certain limit; a buildable tile counts as a value of "1", and the soil improvement (for example) can raise a tile from "0.3" to "1".

So if all tiles on your planet are either already at "1" and buildable, and all unbuildable tiles are of a lower value than "0.3", then you won't be able to build the soil improvement anywhere. In that case you'll have to wait until you've researches a terraformer that's better (and can improve lower quality tiles), like the Habitat Improvement Plant or something. 

Reply #5 Top

Riiight...the devs meant for it to be this way as a game mechanic...

So...you can settle on an inhospitable planet and terraform it, but you can't terraform it after you've made it inhospitable by your own hand!

Tree hugger power go!

No way this, and the mess of other things that don't work right could be a bug!

If you can't terraform anything then it shouldn't appear in your build list.

Reply #6 Top

Now that I can get behind. You should indeed not be able to see buildings in your build list if you can't build them on the planet in question.

Reply #7 Top

Quoting putty101, reply 5

Riiight...the devs meant for it to be this way as a game mechanic...

So...you can settle on an inhospitable planet and terraform it, but you can't terraform it after you've made it inhospitable by your own hand!

Tree hugger power go!

No way this, and the mess of other things that don't work right could be a bug!

If you can't terraform anything then it shouldn't appear in your build list.

 

It makes total sense as is.  Terraforming technology is only capable of "fixing" a certain level of "poor" terrain.  With each project, you get to select which ONE hex to fix.  Thus, at each level of technology, a planet will have a fixed "quality" (i.e. total number of usable hexes).

If, during an invasion, you blast a bunch of hexes so badly that your current tech can't fix them, you've PERMANENTLY reduced the total quality of the planet. Adding new terraforming techs can fix new parts of the planet, but the ones you've destroyed aren't coming back.

Really, this is absolutely no different than under GC2, where certain invasion tactics likewise reduced the PQ.  What's changed is that each terraforming tech now is yields only 1 hex from a bunch of choices.

It's in no way a bug. Nor is it broken, in any sense of the word.

Reply #8 Top

Quoting trims2u, reply 7

What's changed is that each terraforming tech now is yields only 1 hex from a bunch of choices.

There is at least one terraforming tech that has unlimited uses though. I think it's the omega terraforming project. It does have a pretty high tile quality limit though (0.3 I think).