How does Influence Work for Culture Victory?

Specifically: am I supposed to build culture starbases next to my targets' planets or am I supposed to build them next to my planets? 

13,448 views 11 replies
Reply #1 Top

Actually both.  C starbase generate influence on there own (but not a lot) and will greatly increase it for your planet.  As it degrades quickly yhe further you are from the source , winning by pure influence is hard.  Also they made it way too hare to culture flip a planet (because it was too easy and correction overshot) so you might want to wait till it is fixed before you make this a prime strategy.  It also helps if you make a planet no your border into an influence specialization (with improvements), then as you flip AI planets, do the same.

Reply #2 Top

Wait, so even the benevolence level III won't help flip planets?

It says that any planet that falls in my influence zone will flip.  Is that true? 

Reply #3 Top

To be honest i haven't tried it but i bet it works ok.  that is a special case and as it says it only flips other planets in your influence zone.

Reply #4 Top

So if I can extend my influence zone to their planets, they'll flip?

Reply #5 Top

  That ideology trait is a one-time event, applying at the moment you take it.

Reply #6 Top

Ohhhhhhhhhhhh.

Well shucks.  

Off to plan B then.  If they won't join peacefully, then....

Of course it would help if my ships weren't all -25% nerfed because of the traits I took.  On the other hand I have 160 planets and leading the power graph on Insanity.  And I have the Thalan tech tree.  And I can tech anything in 1 turn.  

 

Currently on turn 50 or so.  

Reply #7 Top

Quoting marigoldran, reply 4

So if I can extend my influence zone to their planets, they'll flip?
End of marigoldran's quote

 

Yes BUT it also depends on a planets resistance.  If an AI planet is in you influence area, mouse over it It will tell you 2 things 1) your influence is x times greater that theirs, the bigger this number the faster it will flip.  2) planet is x% in rebellion when it reaches 100% it flips to you.   Some races have a high resistance to being flipped or put buildings on so it can take a long time to flip them.  And as i sad before its a bit too hard now till they adjust it back some.

Reply #8 Top

Now I wish I hadn't taken those ideology points and instead put it into Malevolent.

 

Any way to use cheat codes to add ideology points for yourself? If Benevolence won't win the game, its time to approach it from the other direction.  

Reply #9 Top

Quoting marigoldran, reply 8

Now I wish I hadn't taken those ideology points and instead put it into Malevolent.
End of marigoldran's quote

 

that is what i usually go for }:) .  Concentrate on the 2ed row

Quoting marigoldran, reply 8

Any way to use cheat codes to add ideology points for yourself?
End of marigoldran's quote

Don't know, next time im in the game i'll look.  You can check it out too.  ~ brings up the console,  help lists all commands   help <command> gives info on that command

Reply #10 Top

Culture improvements on your planets, (especially border planets) and culture relics, seem to be more powerful than vanilla culture star bases. Culture works differently in GCIII vs GCII. Culture starbases were super strong in GCII, not as much in GCIII. It seems to be more of an overall influence effect

I wouldn't recommend building them next to target planets in their ZOI. That will cost you serious diplomacy points and could get you into a war,  but it can't hurt to build them inside your ZOI near other faction borders, If that happens to be near the planet you are after, more the better You should also build culture rings on all your relic bases that are not also mining resources.

Reply #11 Top

i wouldn't consider a peaceful influence victory on an insane map. the victory condition is to have a pretty large % of the map in your zone of influence (some 85% or something, might be more or less depending on map size or number of starting factions). so you'll probably have to fill out lots of empty space with culture bases and put up dozens of bases around rival planets to choke their influence by waiting for a long long time. sounds like an exercise in frustration. works better on smaller maps. 

the fastest road to victory on large maps is probably the science victory. don't have to take over an insanely large map with cutlure or by force - just build up lots of research and cruise to victory.