[bug?] Shield Punch

How I am reading the shield punch description, is that 50% of the beam damage is not affected by shields (so does hull damage). I was planning to use this against carriers, since even with a 500 (or whatever) damage beam attack you need 2 hits against every fighter to shoot them down.

Well obvious it does not work that way, so what exactly is shield punch doing?

5,933 views 3 replies
Reply #1 Top

Could someone please explain to me what shield punch (and similar ship parts) is supposed to do?

Reply #2 Top

I think it's bugged. Similar thing happened to Kinetic Acceleration in beta, where it's got a flat value where a percent should be. In other words, instead of ignoring 50% of shields, it is ignoring 0.5 points of shield.

Submit a ticket.

Reply #3 Top

Well after pushing a bit I got CS to forward the bug and it should be fixed "in some future patch" :grin: .. though the tone of the message looked a bit like "and now stop bugging me" so I guess I'll have to wait and see.