What kind of gc player i am
I want turns to go rather fast even of the bigger maps
not a big fan of ship designer, i just want something to build, fast, and off they go.
GC game is not only a strategy game for me but also a simulator this means the game must create an illusion that i am a head of a galactic civilization
First point, yes turns should go by quickly.
Ship designer is not for everyone, however, it's part of the core of galactic civilizations, and is nice for those that want to use it.
If you don't feel you're the head of your civilization, then who is?
PROBLEM - First of all i have 1500 research points and i want to research Militarization, it takes 1 turn...... WTF. Its like i am tasking ENTIRE MIT to research a new rake for my mom so she can do her gardening slightly better. I fee like they put one guy on the job and then the rest of the scientist on my 10+ research specialized planets go drink coffee for the rest of the week.
What this does is essentially unnecessarily prolonging the game and distorts the illusion/immersion in the fantasy of me being a leader of an empire.
POINT - I really feel like you should be able to research multiple low techs in one week. Now i do realize that making this possible requires more UI development and more virtual intelligence coding so that computer players can do the same and not lag behind the player. But still i do think it should be implemented.
You do research all technology empire wide, and this is fine, as others stated the points do carry over so if one tech is 1000 points, therefore you have 500 points left over, if the next tech is 2000 points then you can complete that in 1 turn as well because you use the 500 carried over plus your 1500 points, instead of it taking 2 turns. As far as your rake example, I get it, however, you need to figure that out before you can work on the next tech.
As far as implementing multiple techs per turn, I am completely against it, personally I don't think it takes long enough for technology to be completed. You stated you like to take your time in the game, "turtle hard all game", allowing you to research multiple techs get's you to the end faster making it harder to turtle.
PROBLEM - Another issue is that when you are in control of countless planets and new ones being colonized on a turn by turn basis they individually become nameless soulless dots that i look at from max zoom distance. For instance i click on idle colony button and it takes me there, i look at it in i go like "wtf is this planet?" where exactly is it situated in my empire? What other planets, borders, resources, shipyards and so on are around it.
All of this is relevant information that determines what i am going to build next on this planet. So in order to find out all of this information i have to exit the planet view screen. BAM and i am back to max zoom view and i have like 10 planets in my view so i have to zoom in, in order for naming to appear and look around for the name of this planet(which i did not bother to remember because first of all i cant remember them, and secondly its going to be irrelevant in the next game).
Slider on the side menu does not help either because scroll speed is glacial and dragging gets my cursor stuck on all manner of pop ups that just pop out of no where with information i don't care about.
POINT - Option that everything that has to do with colonies must snap and zoom on them while opening planetary view. A flip up minimap/or actual map would be nice while on planetary view screen, then you don't have to exit the planetary view screen to look around and then go back in to continue. IN FACT make it a point, if you ever make multiple monitor support for the game, make it so one monitor ALWAYS shows the galaxy and everything else opens in the additional monitor.
This problem/point is meaningless, and this is why... First off the game is a sandbox, which means if you want many and lots of planets so they become so many it's hard to keep track of you play the largest maps with the most planets. If you want a slow meaningful game where, you know each planet then you play a game with very few planets to manage. You make the game what you want to get out of it. As far as it doesn't matter for future games, eventually we'll have more pre-made maps where one could play the same map over and over again so one knows where the different planets are and their names so it will matter for each game or, an alternative would be to start a new game, save it at map generation. Play a game through. Load the original save, play it again and so on.
As far as the second monitor option, I love the idea and it has been brought up several times, however, it is more difficult to implement than one would think. Plus you would still need a viable option without huge disadvantage for those who don't have a second monitor. In that case, I'm sure you could then make an argument for a third monitor as well.
PROBLEM - Whenever i finish a research, lets say i can now upgrade all my existing research facilities to the next level i have to go threw ALL the magnitude of the colonies which have those particular buildings, and reset their manufacturing from 100% research to 50/50 or whatever in order for building upgrades to begin, this also plies to economic colonies. This is allot of manual labor which is essentially copy paste
POINT - this should be automated with player made automatic triggers, where you set trigger event and trigger action, and all the copy paste work gets done, and all you get is a pre written self made pop up window which tells you whats going to happen, and you click ok and it gets done. With triggers like this you could technically automate anything. Shut down star port - all the sponsors switch manufacturing focus to whatever you set the trigger to.
Your research facilities should auto upgrade to the next level, now if you like to adjust the sliders on each planet that is fine, however, if you don't like the micro-management then you can just adjust the civilization wide slider to do the same. Will there eventually be more govenors to do this for you, yes, hopefully sooner than later but, once again the game is what you make it, you could play it with less micro if you wanted.
POINT - general point - Highlighting Highlighting and Highlighting, from max zoom distance i cant see any path, lines or highlight of anything that i click on, i don't see what colony is selected, what star base mines what, what star port is being sponsored by who, where is this ship going(you can actually see it but its rather bleak)
This is one point of your post I agree with, yes, it would be nice to have an option to see where your ships are headed what starbases are doing what and so on.
POINT - general point - I try to build a star base next to every single colony i have so all the colonies are covered with whatever star base fits that particular colonies specialization. Anywhere where a colony is displayed, list, map, even, whatever, there must be a groove, notch, sign, cross, crum trail, whatever, that lets you see that this colony HAS a star base dedicated to it, so you know it does not need one and you don't have to send any constructors this way.
Simply look at the map, you can see your starbase and see that it's affecting said planet, once you get in the game you can tell about where the border of the starbases range is and when in doubt you can click on the starbase to see for sure. Tied in to your previous point yes, it would be nice to click and see the starbase coverage on the map.
In general half of the management problems that are associated with extremely large maps and huge amount of colonies, could be eliminated with a simple galaxy view overlay(think layers in photoshop) which can be flipped on, and off(if you want to enjoy the view or feel like the map is to clustered). When flipped on player can leave text boxes anywhere on the map(or maybe even attach to things) like yellow posteds you put on the fridge, with notes like >SCI planet, needs star base, research institutes. or >send stuff her in the future, >need to colonize this sector at some point, >mostry economy planets, check back to upgrade buildings.
Most of your post was complaining on the fact that you want to play large maps with many planets but, don't want to manage said planets. Also at that same time you want to feel in control of your civilization. So tell me this, if you don't want to manage your planets, isn't that one way of feeling in control of your civilization? If you don't want to manage that many planets, you said there should be more tools to help you manage them, yes, there will be, however, you don't have to go down to the sliders for each planet if you don't want to, if you don't like adjusting 100's of planets right now then maybe a map with 100's of planets is the best choice for you.
As a wrap up final thoughts. I too, love the largest maps with the most planets. I can tell you that I adjust the civilization sliders and leave them be, I will only adjust a handful of planet sliders and usually not until that planet is done building for the most part. Yes, do I loose some potential, absolutely, does it take anything away from my game, no, I know I can micro manage it if I want to, and love that it's there but, it doesn't take anything away from my game play to not use it or not use it much. I also would not take anything away from the game just because I don't use it (ship designer) in fact I'd add more things to the game, if one doesn't use it then so be it but, there are always many that do.
I hope you continue to enjoy the game and once Stardock puts in more govenors I hope that aides you in your galactic conquest.