Gauntlet03 Gauntlet03

[MOD] Gauntlet's Race Mod (UPDATED R-1.7 for Retribution 4.21!)

[MOD] Gauntlet's Race Mod (UPDATED R-1.7 for Retribution 4.21!)

GRM R-1.7 FOR RETRIBUTION NOW AVAILABLE!

The GRM Universe now has a Wiki!

https://sites.google.com/view/stellar-codex/home

 


What IS Gauntlet's Race Mod?
Gauntlet's Race Mod is the premier custom race mod for Galactic Civilizations 3 and also provides an array of additional content to improve your game experience. There are versions of GRM for both Crusade and non-Crusade, however the non-Crusade version will generally go unsupported.

GRM Offers
30+ Custom Ship Styles that the AI will use!
40+ Custom Races
50+ Ship Appearances
15+ Minor Races (who start with some colony ships!)
100+ Race Portraits
100+ Backgrounds
200+ Race Logos
600+ Citizen Portraits

Replaces the Anomalies and greatly increases their diversity and coolness!
Replaces all Mercenaries from the Bazaar
Replaces the Mines and Bazaar models
Replaces the Pirate models and grants them a few starting ships!
Adds additional Abilities!
Adds additional Starting Ship Combos!

 
 
KNOWN ISSUES and USE
1) If you use this mod for your own ships/races/etc. a brief credit to this mod is appreciated. 

2) Turn ship-trails off, I use engines as parts in turrets and hulls, it can be distracting.

3) If you experience performance issues, it is most likely the result of the heavy use of animations in any/all of my ship models, or otherwise GC3's general issues. If you experience issues, I recommend either playing with less total races, less races utilizing the ship sets, or otherwise upgrading your PC.
 
4) Under no circumstances may you upload any of these ship designs or factions to Steam.



THANK YOU
Please reach out and report any glitches/bugs, any ships with clipping or other issues. Also it would be great, if you end up adding to the designs using the custom components, for you to share them with the community! Please credit the mod if you do!

Special thanks to: 
Horemvore for his helpful attitude and Diplomacy UI mod!
R3bel02 for one of his logos. 
JP193 for submitting a design via the contest.



Thanks for reading, and stay tuned for more!

 


 

 DOWNLOAD THE MOD HERE!

Installation instructions here:

 

 

 


 

SHOWCASE VIDEOS

 

4,486,455 views 1,416 replies +17 Loading…
Reply #751 Top

Would a reinstall of GRM do it.

I wonder if the GRM overrides any files and GC put them back to norm.

My 1/2 cent.

Reply #752 Top

Hi,

 

C:\Users\Björn\Documents\My Games\GalCiv3\Mods\Planet Traits\Game\Planets_PlanetArtDefs.xml(74,18): error: 

no character data is allowed by content model

 

C:\Users\Björn\Documents\My Games\GalCiv3\Mods\Planet Traits\Game\Planets_PlanetArtDefs.xml(155,18): error: 

no character data is allowed by content model

 

C:\Users\Björn\Documents\My Games\GalCiv3\Mods\Planet Traits\Game\Planets_PlanetArtDefs.xml(233,18): error: 

no character data is allowed by content model

Thats it...

Reply #753 Top

Ah OK. I found it. It was my fault. A rest of a mistaken mod installation was in Documents of GalCivIII folder.  I delete it and now all is fine. 

 

Thank you

Reply #754 Top

@Hawkeyebf1 One of the changes in 2.7 of Crusade is that the game now scans both the base game mods folder and the Crusade mods folder.  Cari said it was changed to do that to help get the base game campaigns working under Crusade.  Anyway, I too had to empty my base game mod folder since I had some old and outdated mods there that were throwing errors.

Reply #755 Top

Oh interesting! Good to know, I never would have thought of that.

 

Also a note, the latest GRM installation no longer places any error capable files into the base game directory. The only files that go there now are preview ship files... which, if overwritten has the mere side effect of missing preview ships. No error messages!

Reply #756 Top

What I'm working on...

1) Re-vamping the Zrenrakka... who, after Terrans are perhaps tied with the Fulgar for my love. Their original designs were far too reliant on "Fixed" weaponry... which isn't too sensible in space. Turrets are being applied and a much better missile launcher.

 

 

 

 

2) As always, I'm working on a new set... or at least, I'm exploring. This design is inspired by old submarines, and makes use of the "spin drive" component I added a while ago. The spin drive is FTL only, and additional thruster engines are needed for conventional movement.

 

 

 

 

 

3) As always, I add and refine to the Terrans... who are getting a new beam turret, meant for quick and precise point defense, and then, a great new advanced small hull... the Pollux and Castor variant. The ship is loosely based on Star Citizen's "Hammerhead" design. I'm very happy with this ship! The Castor is an expedition dedicated variant with landing gear and equipment.

 

 

 

 

 

 

 

4) Annnnndddd aside from that, I'm reorganizing the logos to GRM, and adding three color variants for each one. Should increase the library of logos I provide by double, albeit, not very creatively.

 

 

 

Feedback or suggestions always welcome! 

 

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Reply #757 Top

Okay, I've managed to get something backwards and can't figure it out (probably way too simple).

Everytime I start the game i get "The faction ----- is incompatible for the following reasons and will be using the generic values.  +unknown ship style"

Any idea what files I got in the wrong place?

 

Thanks,

Reply #758 Top

@Gauntlet, it looks amazing! As a very new fan of your great mod I can't await it! 

Reply #759 Top

Oh by the way there is one questions... In my new game under 2.7 from the first 6 AIs I met there are 4 times the same race with other color. Its normal? 

 

Thank you in advance

Reply #760 Top

Hey there!

 

@hawkeyebf1

Always glad to have a new fan! Meeting the same race 4 times is ... odd. I assume you went with random opponents? Its possible I guess. That being said, the only race that is literally and purposely "repeated" is the Colonies of Zrentak (bugs) as they have three factions. Are the logos the same? If they are "true" repeats, I think the logos would all be the same and NOT recolored/different.

 

@Graylord

Do you have "enable mods" checked? That would do this... otherwise, things should be working pretty simply... also make sure your mod folder for GC3 NOT CRUSADE is empty.

Reply #761 Top

Ahhh OK. Then all is fine. I was looking at my game. Its only 3 times the same race and they are the Zrentak!  All 3 faction surrounded me and declare war on me at turn 80 - 100. I like it!!! :) 

Reply #762 Top

Lol. They are very similar, but do have some differences.  Are you playing benevolent? You'll find most races I make are pragmatic or malevolent.

Reply #763 Top

Yip, enable mods is on.  I did a clean reinstall and got rid to the GC3 not Crusade directory (it no longer exists).  The races load (although just 18) and everything just fine except for the ship styles, they all default to generic.

I probably mixed up copying the folders, but I just can't figure it out.  Arrrgh.

 

Reply #765 Top

I played benevolent but yesterday I start I new game. For a test game of 2.7 it becomes to complicate because I was between this 3 Bug Factions in war and was concentrated not to loose my colonies and get back those they take over. It was I lot of fun and i will continue this game later :) For now Iam on the way with a new race by your  mod and a complete new game. 

Reply #766 Top

So it took a few days... but I just finished my first pass of updating all Zrenrakkan ships. I'm pretty happy. Passing over sets like this isn't going to be noticed by most of you I suppose, but it makes me very happy to do things like:

  • Standardize the base hulls a bit, and remove imperfections.
  • Create more "standard" variety... IE shared design elements amongst missile ships for example.
  • Updated weaponry, less fixed weaponry.
  • Plugging odd seams, up-armoring weak points.
  • Making sure ships of a certain hull size/etc. actually have more weapons than smaller vessels/etc.

Anywho... some results!

 

Firstly, I was never happy with the Huge hulls for support and carriers... they were too similar to my Cargo hulls and lacked the neccessary detail to match the other Huge Hulls... basically the Large Hulls looked more complex! This new Carrier certainly fixes that!

 

Next up... we always need worker drones! Well The Zrenrakka have "Harvester Drones" for mining already, but these didn't look quite right for repair drones... so I made this little guy!

 

Of course we need a Cargo hull to carry them!

 

 

And I had time to build out a brand new hull for Large Missile ships!

 

Annnddd the standard large hull, but equipped with Kinetic Turrets instead of fixed weapons...

 

 

 

 

Phew! It was a lot of work! Partly because I researched old Sumerian words for ship class names for this set!

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Reply #767 Top

Quoting Gauntlet03, reply 766

Anywho... some results!
End of Gauntlet03's quote

I would say    Anywho... some AWESOME results! 

GRM has to rate up there as one of the all time best MOD!   Thanks for all your hard work!

Reply #768 Top

Wow, Awesome!!! Thank you so much! 

Reply #769 Top

Thanks guys! Appreciate it!

Any votes on the next shipset to get some love and attention... as in an existing set?

Not: Zrentak, Fulgar, Terrans please!

Reply #770 Top

Your shipsets already are awesome! My vote goes to Ukaros Dynasties or Orion Star Republic. I voted the both because in my current game a play the Ukaros and my neighbor is the Orion Star Republic. 

It is very difficult to vote because all the ships already looks great! 

Reply #771 Top

A pragmatic race with simple designs like spheres and cubes.

Thinking what will take the stress of moving in a 3d environment.

A malevolent race that designs ships like swords.

A benevolent race that likes curves and the such to make ships works of art.

Reply #772 Top

Ok, interesting ideas...

Spheroid ship design might work, since, frankly, Crusade gave us so many spheres to work with lol. But that being said... the problem with designs like that, is you end up with almost no variety. In order to maintain the whole point, every ship must overall be a sphere or cube... if you add some variety... like "sphere attached to other sphere, with little wings with spheres" ... it negates any practical point to being spheroid.

So it is kind of a interesting challenge.... but one I'm not sure ends well even if successful. It ends with a lot of boring beit practical ships.

 

The other ideas are certainly valid... I am lacking in the "ships are artwork" category...

 

In the meantime, I'll add a few designs to the Ukaros and work on that submarine style set. I'll think on the ships as art work category... it'll force me to use parts I almost never touch (altarian specifically).

Reply #773 Top

One s - scout

2 s joined - light attack

3 s med fighter

3 s dif sizes heavy attack

4 balls as one super ship

5 in a chain colony and freighter

Dont forget antennas and communication dishes etc.

Each ball can have unique add ons. Like putting together legos

Ball types: command, weapons, engines, life support, medical, troops, cargo/storage, colony, constructor, survey, etc.

Reply #774 Top

What's the point of multiple spheres connected? What practical, purpose does that serve? 

Don't get me wrong, I don't always make sets with any sense of realism... But you predicated your idea on pragmatism and the realities of true movement in space.... Soooooo....

 

But yeah... I can do cool TIE fighter race ;)

Reply #775 Top

yea TIE fighters