GREAT NEWS on the NEW RACES, BUT...
1) save all the GRM races with only 2 abilities. That will ensure compatibility when you merge with a mod that only does 2 abilities (which, FYI is very lame lol)
The 4 choices for abilities is better, all we had to do to use it with other mods is change ONE NUMBER from 2 to 4 in globaldefs
separating out the abilities made the mod BETTER .. why reduce choices ??...many of Saladins 112 are using 4 abilities
as far as Xenophobic.. just lower the modifier to 2
new abilities is great though.. it gives more latitude.. a player just has to limit himself to 1 pick or 2 and not 4
looks like SD took one of my suggestions and made HYPERGATES !!!
STARGATE/WORMHOLES .. would make the huge maps much more fun , pop in pop out far away , surprise attacks by AI too
but they might have ruined the TECH tree ... we will see
Looks like the game is going for DRASTIC changes and will wipe out all compatibility anyways
Ill keep an old copy to play with 3.2... seems stable enough.. and try out the new stuff cant fight all the changes I guess , Im one of those guys that doesnt like to change much...
THANKS BUDDY !!