Verifying the cache after installation of GRM will break that part of the mod specifically.
Most of the time, this error comes from not overwriting the .zip files that go into the game's directory.
These files are what define the ship and object files for the mercs. Even though copies of these files are Also present in the directory directly... The .zip files are also necessary. A fact which each version of GC3 seems to fluctuate with.
Thanks for the reply. I just tried it again (without re-verifying), and double-checking the objgfxcfg.zip and ship.zip had transferred over. They had (I made sure to overwrite them also), so I'm not sure that's what's causing the issue?
It's weird - a couple of them do show up OK but most are just clouded... =/