A little bookkeeping...
I'm mostly done with the anomalies... a couple of questions:
1) Currently I only have one anomaly that awards a ship (survey ship)... should I bring back the others? I'm thinking yes, just haven't gotten to it.
2) The Precursor Anomalies... I find them just too overpowered, and I don't particularly fill like filling the GRM universe with them. In GRM while there are ancient long lost races, some of a good tech level, there is nothing like the precursors/arnor/vorlons/etc. and if there is/was they would not have so much lying about... they would be more like the Babylon 5 universe... in hiding or otherwise not just littering the galaxy with their stuff.
Currently I've simply solved this by setting the Precursor weight to 5 which means you see very few of these in a game or galaxy... thoughts?
In other news... I use the ship category/style for Anomalies, that I used for my Mercs, Pirates, and Race Neutral Components. Its becoming awfully crowded, so I'm moving the pirates to their own area (Terran Resistance baseline) and giving them a bit of an overhaul. Gone will be those big many windowed command decks of the Pirate ships... they really don't jive with the other command decks of various races and it hurts my eyes. Hopefully what you will get from this is a lot more ships like the Basilisk (PRT Large Balanced 02)... IE more patchwork, more gribbly, more jurryrigged etc.
There will still be a great many converted/altered ships from other races within their list... if anything I'm improving on that significantly.