So I have been toying about... and was reminded that I did modify survey anomalies via GRM-I... there isn't much reason for this to be a "Ideological" part of the mod... so I'm separating that out into its own folder. Will make it easier for people to have more compatibility... as there are several anomaly mods available.
Of course... now I've been suckered into modding anomalies!
Specifically my interest is to make new ART for the anomalies... as I did for mines, the bazaar, pirates, etc. It all works together to immerse the player in the GRM universe a little bit more.
The art files are nicely done, so its very possible to create multiple art pieces/designs with their own appearances and textures. So beyond just making my own generic "Space Junk"... I've created anomalies with designs for...
- Novari Migrants (A good, bad, and neutral version... you don't get a choice, but you get a small amount of ideology).
- Fulgar Salvage (Negative credits, but gives resources)
- Pirate Salvage (Gives resources, but costs the ship HP)
- Abandoned Aquilaran Science Lab (Gives research)
There is an endless amount of possibilities here!