I thought so. Or at least, I feel it is an accurate way to put it... I certainly have my own self control issues 
Regarding the mod and various content, it's funny how GRM has evolved... I originally had no intent on modding any game mechanics, only content... I really just wanted to give people complete ship sets and races... but since the game shipped with no real fleet editor (and today the Fleet Editor is STILL inadequate), I had to mod to do that.
One thing led to another, and in order to create races that actually had character, (the standard abilities, and only choosing 2 of them, hardly differentiates the races, certainly true in pre-crusade) I had to mod the abilities.
Originally, I did this by keep to 2 picks, but taking the abilities and merging them, refining them, and making them more capable. However, at that time, other people were modding abilities and there were conflicts. It also meant all the original races or other races suddenly didn't function properly at all. This evolved into allowing 4 race picks, but removing any modded abilities... downloaded or core races would work, they just were not as powerful as GRM races.
Now of course, there are MANY abilities, many of which are simply worthless (Angry), and some of them tie to technologies. While "balance" is kind of impossible and also kind of pointless in GCIII, its a nice idea I just can't shake!
So... this has led me to two options: 1) Do as I'm doing, add a few tweaks to the existing abilities, nothing too dramatic, and make some fun stuff on the side people can use or not.
OR 2) Re-do ALL the abilities into three overall categories...
- A) Tech Abilities
Startup Advantages
- C) Gameplay/Mechanic Abilities
While nothing would stop a player from taking 3-4 picks of A... I would design each of my races to have a A choice, a B choice, and two C choices. That would create some consistency and some balance.
But sadly, that would bring back the original problem I had with GRM-A where abilities didn't match, downloaded and core races became malfunctioning... etc.
So I'm sticking to Option 1 I guess... but it saddens me lol.
Anywho! I'm revamping the VGR set, and finishing the "Arkborne Redeemers" (submarine ship set) and then there will be a release!