Thanks for the reply Gauntlet03. I made a edit to my earlier post you may not have noticed. I asked:
Also do I change the 1.0 to .75 in one or both of these lines?:
<PopulationToProductionExponent>1.0</PopulationToProductionExponent><PopulationToProductionMultiplier>1.0</PopulationToProductionMultiplier>
Furthermore, this may also be of use to Rolepgeek. I asked Franky999, or Franky007 as he's know at Nexus, about using these said two most essential mods together he had this to say:
" There is at least 2 files in conflicts: FactionDefs.xml and GalCiv3GlobalDefs.xml
I am not sure which mod will take effect first."
And this:
"You could try:
Remove this folder from my mod:Old-Spiders Pirate Mod For Crusade
Delete the file GalCiv3GlobalDefs.xml from the Gauntlet mod (in mods/grm/game)"
So OSPM will also conflict. Comparing the two mods the file "FactionDefs.xml" is in both "PopRebalance\Old-Spiders Pirate Mod\Game" and "GRM 7.0\For Your My Games\Mods\GRM\Game\" Thats all I can find. There's a bunch of differences between the two similar files. Idealy I would like to keep as much from both mods as possible without too much conflict, may not be posible though. Which mod has more content\mechanics\additions for pirates? Probaly best to just get rid of OSPM... or? If OSPM has more stuff, GRM cosmetic changes added would be best.
Iam assuming the mods load in counter-alphabetical order (P)opRebalance loaded over (G)RM so (O)ld Spiders Pirate would probaly load over (G)RM.