Slow Ship Movements on insane size map.

On insane map with all settings abundant and no pirates and 3 ai i find that by the time ive got 100 planets that the ships on the map seem to be moving in slow motion and it takes forever to finish my turn. This happens without there being a lot of ships on the map. I dont have an issue with how long it takes when i hit the turn button. That goes rather quickly. Its when the ships start to move that there is an issue.

Anyone else have this problem? Anyone NOT having it?

 

i-7 3770k cpu

16 gb Ram

Nvidia GeForce Gtx 670

 

 

 

9,991 views 11 replies
Reply #1 Top

Yeah it takes a bit for my ships to move too, however, my ships start to jump around, the other night I pulled up the stats and on the main map I'm down to 6 FPS for some reason, no matter what my settings are.

Reply #2 Top

Quoting Seilore, reply 1

Yeah it takes a bit for my ships to move too, however, my ships start to jump around, the other night I pulled up the stats and on the main map I'm down to 6 FPS for some reason, no matter what my settings are.
End of Seilore's quote

 

Hmm, sounds like a calculations thing then, rather than display if its not affected by changing settings

Reply #3 Top

Quoting Seilore, reply 1

Yeah it takes a bit for my ships to move too, however, my ships start to jump around, the other night I pulled up the stats and on the main map I'm down to 6 FPS for some reason, no matter what my settings are.
End of Seilore's quote

Okay I turned off trails and it's back up to 20-35 FPS at least when I restart the game with over 8 million polygons on the map.

Reply #4 Top

With trails off i have a 63-54 fps. Then when the ships start to move around it drops down 4fps

Reply #5 Top

Definitely sounds like a calculations problem, and based on the original poster's computer specs I'm going to say it's how the games doing the calculations that slows it down. Maybe uses only so many threads or only does so many/second regardless of the processors capability. So there's a threshold and past that it's going to be slow, a faster processor won't help.

Reply #6 Top

For me this starts happening when I have a lot ship/planet/whatever, and at the same time the ship that is moving changes the FOW.

When I make a ship with a huge sensor range, and move ships while they stay in that sensor range everything is smooth. "Luckily" you can make a huge-scale ship with only sensors that can single handedly remove the FOW from an entire insane sized map.

Reply #7 Top

On my insane map I've been getting major slowdowns AFTER movement. I'm on turn one-sixty something. Movement processes ok, for me at least who knows for the AI. But once I click to process the AI turns I have clocked 10-12 minutes before the next turn starts. This is on 1.01, no pirates, and a half dozen major races.

8GB Ram,

2.0 GHz AMD

Radeon 8400 512MB.

Reply #8 Top

Quoting Christian_Akacro, reply 7

8GB Ram,

2.0 GHz AMD

Radeon 8400 512MB.
End of Christian_Akacro's quote

I thought mine was bad at 3-5 minutes, did you create a support ticket?

Reply #9 Top

I thought it was because of my semi-crappy machine. And I don't have dropbox so I can't share my savefile that way.

Reply #10 Top

You can sign up for a dropbox acct for free its quite usefull for screenshots and save files

myself and a few others have been having problems with the amd fx processors

Reply #11 Top

I know. I've been meaning to. I have this other very specific repeatable bug that they need to see the save file for cuz it's soooo specific (as in I doubt anyone else has encountered it). But then I have to get another account for something, make a password for it, manage it.. Ugh, I have too much of this crap all ready. I imagine I can't force Google Drive to do this for me?