A general synthetic vs biological question
ability synthetic biological
pop. growth(max) 2.0/turn 0.3
automatic growth no yes
So as synthetic you can chunk out people almost 7 times
faster than any biological species.
For what would you need this amount of people?
1) Income [Wealth, Manufacture, Research]
The formula for total production is
tp = 2*p^0.7. With p being the population count in
After 25 Billions you get to the point of deminishing returns.
If you get to 31 Billion you only get 2 points in total production.
Considering falling happiness its not really worth going beyond
2) Population growth
here comes the population growth. With biological species you
would need 22/0.3 = 73 Turns to get 25 Billion people (BP) .
I assume you had 3 BP with you colony ship.
With synthetic about 19/2 = 10 Turns. Considering you've got
6 BP on your colony ship.
3) Invading planets
Invading planets sucessfully is very easy in GC 3.
In fact with max. 3 BP of invaders you can take over pretty much
every planet even considering the highest amount of planetary defenses.
In GC 2 you needed twice the amount of invaders compared to
planet population. For a 16 BP world 32 BP of invaders would be
needed. With biospecies 32/0.3 106 Turn for 1 planet are needed.
Or even 10 Turns for 10 Planets.
Witch synthetic, and 10 planets you can get the number in 2 turns.
4) Major drawbacks
Manually increasing population
and distributing them to other colonies
Manually increasing population: What is almost automatically done with
biological species (you only need 1 Fertiliy booster building on
each planet) is very tiresome with synthetic beings.
distributing them to other colonies
This is the major problem in my opinion.
It is very time consuming.
considering manufacturing ability.Only few planets are able to generate
population in reasonalbly fast rates.
The amount of work, transport ships, ... scales with amount of planets.
What is manageble with 5 Planets on small map will be overwelming considering
you have 50+ planets.
Conclusion: Stardock needs to implement a autogenerate + distribution funcionallity,
To lower micromanagemt an a large scale.
throu buildings. Like linking planets to starbases you need to link planets
to planets and set population transfer rates.
Or even transport routes much like trade routes.
At least thats my opinion. I don't play with synthetic on maps bigger than small.
Due to the fast increasing amount of micromanagement involved with synthetic beings.