C:\Users\sithrein\Documents\My Games\GalCiv3\Mods\BalanceMod\Game\MapSizeDefs.xml(42,12): error:
element 'RiftAppearanceChance' is not allowed for content model '(InternalName,HexSectorRadius,HexSectorSize,Base,MaxHabitablePlanets,RiftAppearanceChance,StarboxDef,MinCameraZoom,MaxCameraZoom,MinMapBoundOffsetX?,MaxMapBoundOffsetX?,MinMapBoundOffsetY?,MaxMapBoundOffsetY?,MapGenSectorSize,NumAscensionPointsForVictory,GlobalCombatMods*,MiniMapIconScaleZoomedIn,MiniMapIconScaleZoomedOut,MiniMapIconScaleCurveToe,MiniMapIconScaleCurveShoulder,MiniMapIconScaleCurveInflection,MiniMapIconScaleCurveMin,MiniMapIconScaleCurveMax,MiniMapZoomLevels)'
C:\Users\sithrein\Documents\My Games\GalCiv3\Mods\BalanceMod\Game\MapSizeDefs.xml(88,12): error:
element 'RiftAppearanceChance' is not allowed for content model '(InternalName,HexSectorRadius,HexSectorSize,Base,MaxHabitablePlanets,RiftAppearanceChance,StarboxDef,MinCameraZoom,MaxCameraZoom,MinMapBoundOffsetX?,MaxMapBoundOffsetX?,MinMapBoundOffsetY?,MaxMapBoundOffsetY?,MapGenSectorSize,NumAscensionPointsForVictory,GlobalCombatMods*,MiniMapIconScaleZoomedIn,MiniMapIconScaleZoomedOut,MiniMapIconScaleCurveToe,MiniMapIconScaleCurveShoulder,MiniMapIconScaleCurveInflection,MiniMapIconScaleCurveMin,MiniMapIconScaleCurveMax,MiniMapZoomLevels)'
C:\Users\sithrein\Documents\My Games\GalCiv3\Mods\BalanceMod\Game\MapSizeDefs.xml(134,12): error:
element 'RiftAppearanceChance' is not allowed for content model '(InternalName,HexSectorRadius,HexSectorSize,Base,MaxHabitablePlanets,RiftAppearanceChance,StarboxDef,MinCameraZoom,MaxCameraZoom,MinMapBoundOffsetX?,MaxMapBoundOffsetX?,MinMapBoundOffsetY?,MaxMapBoundOffsetY?,MapGenSectorSize,NumAscensionPointsForVictory,GlobalCombatMods*,MiniMapIconScaleZoomedIn,MiniMapIconScaleZoomedOut,MiniMapIconScaleCurveToe,MiniMapIconScaleCurveShoulder,MiniMapIconScaleCurveInflection,MiniMapIconScaleCurveMin,MiniMapIconScaleCurveMax,MiniMapZoomLevels)'
C:\Users\sithrein\Documents\My Games\GalCiv3\Mods\BalanceMod\Game\MapSizeDefs.xml(164,12): error:
element 'RiftAppearanceChance' is not allowed for content model '(InternalName,HexSectorRadius,HexSectorSize,Base,MaxHabitablePlanets,RiftAppearanceChance,StarboxDef,MinCameraZoom,MaxCameraZoom,MinMapBoundOffsetX?,MaxMapBoundOffsetX?,MinMapBoundOffsetY?,MaxMapBoundOffsetY?,MapGenSectorSize,NumAscensionPointsForVictory,GlobalCombatMods*,MiniMapIconScaleZoomedIn,MiniMapIconScaleZoomedOut,MiniMapIconScaleCurveToe,MiniMapIconScaleCurveShoulder,MiniMapIconScaleCurveInflection,MiniMapIconScaleCurveMin,MiniMapIconScaleCurveMax,MiniMapZoomLevels)'
C:\Users\sithrein\Documents\My Games\GalCiv3\Mods\BalanceMod\Game\MapSizeDefs.xml(210,12): error:
element 'RiftAppearanceChance' is not allowed for content model '(InternalName,HexSectorRadius,HexSectorSize,Base,MaxHabitablePlanets,RiftAppearanceChance,StarboxDef,MinCameraZoom,MaxCameraZoom,MinMapBoundOffsetX?,MaxMapBoundOffsetX?,MinMapBoundOffsetY?,MaxMapBoundOffsetY?,MapGenSectorSize,NumAscensionPointsForVictory,GlobalCombatMods*,MiniMapIconScaleZoomedIn,MiniMapIconScaleZoomedOut,MiniMapIconScaleCurveToe,MiniMapIconScaleCurveShoulder,MiniMapIconScaleCurveInflection,MiniMapIconScaleCurveMin,MiniMapIconScaleCurveMax,MiniMapZoomLevels)'
C:\Users\sithrein\Documents\My Games\GalCiv3\Mods\BalanceMod\Game\MapSizeDefs.xml(256,12): error:
element 'RiftAppearanceChance' is not allowed for content model '(InternalName,HexSectorRadius,HexSectorSize,Base,MaxHabitablePlanets,RiftAppearanceChance,StarboxDef,MinCameraZoom,MaxCameraZoom,MinMapBoundOffsetX?,MaxMapBoundOffsetX?,MinMapBoundOffsetY?,MaxMapBoundOffsetY?,MapGenSectorSize,NumAscensionPointsForVictory,GlobalCombatMods*,MiniMapIconScaleZoomedIn,MiniMapIconScaleZoomedOut,MiniMapIconScaleCurveToe,MiniMapIconScaleCurveShoulder,MiniMapIconScaleCurveInflection,MiniMapIconScaleCurveMin,MiniMapIconScaleCurveMax,MiniMapZoomLevels)'
C:\Users\sithrein\Documents\My Games\GalCiv3\Mods\BalanceMod\Game\MapSizeDefs.xml(302,12): error:
element 'RiftAppearanceChance' is not allowed for content model '(InternalName,HexSectorRadius,HexSectorSize,Base,MaxHabitablePlanets,RiftAppearanceChance,StarboxDef,MinCameraZoom,MaxCameraZoom,MinMapBoundOffsetX?,MaxMapBoundOffsetX?,MinMapBoundOffsetY?,MaxMapBoundOffsetY?,MapGenSectorSize,NumAscensionPointsForVictory,GlobalCombatMods*,MiniMapIconScaleZoomedIn,MiniMapIconScaleZoomedOut,MiniMapIconScaleCurveToe,MiniMapIconScaleCurveShoulder,MiniMapIconScaleCurveInflection,MiniMapIconScaleCurveMin,MiniMapIconScaleCurveMax,MiniMapZoomLevels)'
C:\Users\sithrein\Documents\My Games\GalCiv3\Mods\BalanceMod\Game\MapSizeDefs.xml(348,12): error:
element 'RiftAppearanceChance' is not allowed for content model '(InternalName,HexSectorRadius,HexSectorSize,Base,MaxHabitablePlanets,RiftAppearanceChance,StarboxDef,MinCameraZoom,MaxCameraZoom,MinMapBoundOffsetX?,MaxMapBoundOffsetX?,MinMapBoundOffsetY?,MaxMapBoundOffsetY?,MapGenSectorSize,NumAscensionPointsForVictory,GlobalCombatMods*,MiniMapIconScaleZoomedIn,MiniMapIconScaleZoomedOut,MiniMapIconScaleCurveToe,MiniMapIconScaleCurveShoulder,MiniMapIconScaleCurveInflection,MiniMapIconScaleCurveMin,MiniMapIconScaleCurveMax,MiniMapZoomLevels)'
C:\Users\sithrein\Documents\My Games\GalCiv3\Mods\BalanceMod\Game\MapSizeDefs.xml(395,12): error:
element 'RiftAppearanceChance' is not allowed for content model '(InternalName,HexSectorRadius,HexSectorSize,Base,MaxHabitablePlanets,RiftAppearanceChance,StarboxDef,MinCameraZoom,MaxCameraZoom,MinMapBoundOffsetX?,MaxMapBoundOffsetX?,MinMapBoundOffsetY?,MaxMapBoundOffsetY?,MapGenSectorSize,NumAscensionPointsForVictory,GlobalCombatMods*,MiniMapIconScaleZoomedIn,MiniMapIconScaleZoomedOut,MiniMapIconScaleCurveToe,MiniMapIconScaleCurveShoulder,MiniMapIconScaleCurveInflection,MiniMapIconScaleCurveMin,MiniMapIconScaleCurveMax,MiniMapZoomLevels)'
soo that's what I get when I try to load the mod now
I deleated old version, dropped in new. (didn't work) so I deleated mod folder entirely and vanilla loaded just fine, and it created a new blank mod folder, so I dropped mod back in. didn't work so I did a repeat of last time but redownloaded mod still nadda. didn't see any post about the mod not working so I messed around a bit (checked game integrity/ reinstalled base game ect ect). But after actually reading the errors it does indicate the problem stems from the mod filepath so I figured id post the report here for you look over.
in other news... the 'mega fighters' I was referring to was indeed carriers
I had one game with 'early' late game tech (had max miniaturization/carriers/missles/hull rest was crap) where I put 7 advanced carrier mods and every fleet buff mod and 160 move speed on one ship. it spawned 35 fighters with better stats than I could I replicate on an equivalent hull size (small). made fights so utterly one sided I destroyed 2000 power from a faction in just 1 turn with 5 ships.
http://puu.sh/hOQFp/385671982e.jpg the game does seem to cap your max ship count at 64 which is why I ended up splitting up my 5 ships to do their own thing.
as for the weapon thread I did see some good ideas in there to. but they only touch on the base weapon stats, the missle cdr issue for example is in the tech tree. The tech tree is way to small I think to...but that's a whole new discussion lol