Maximum planet quality

Is there a hard coded limit to the maximum PQ of a planet? If so, what?

39,625 views 11 replies
Reply #1 Top

Well the maximum number is how many tiles can be used, and that is finite. In terms of game data, it's 21. though I have seen 26.

Look in GalCiv3MapDefs.xml

<DefaultPlanetClassSelect>
<MinPlanetClass>4</MinPlanetClass>
<MaxPlanetClass>8</MaxPlanetClass>
<Weight>20</Weight>
</DefaultPlanetClassSelect>
<DefaultPlanetClassSelect>
<MinPlanetClass>8</MinPlanetClass>
<MaxPlanetClass>12</MaxPlanetClass>
<Weight>55</Weight>
</DefaultPlanetClassSelect>
<DefaultPlanetClassSelect>
<MinPlanetClass>12</MinPlanetClass>
<MaxPlanetClass>16</MaxPlanetClass>
<Weight>20</Weight>
</DefaultPlanetClassSelect>
<DefaultPlanetClassSelect>
<MinPlanetClass>18</MinPlanetClass>
<MaxPlanetClass>21</MaxPlanetClass>
<Weight>5</Weight>
</DefaultPlanetClassSelect>
<MapEditorPlanetClassSelect>
<MinPlanetClass>4</MinPlanetClass>
<MaxPlanetClass>8</MaxPlanetClass>
<Weight>20</Weight>
</MapEditorPlanetClassSelect>
<MapEditorPlanetClassSelect>
<MinPlanetClass>8</MinPlanetClass>
<MaxPlanetClass>12</MaxPlanetClass>
<Weight>55</Weight>
</MapEditorPlanetClassSelect>
<MapEditorPlanetClassSelect>
<MinPlanetClass>12</MinPlanetClass>
<MaxPlanetClass>16</MaxPlanetClass>
<Weight>20</Weight>
</MapEditorPlanetClassSelect>
<MapEditorPlanetClassSelect>
<MinPlanetClass>18</MinPlanetClass>
<MaxPlanetClass>21</MaxPlanetClass>
<Weight>5</Weight>
</MapEditorPlanetClassSelect>

You could easily add another one.
Reply #2 Top


Is there a hard coded limit to the maximum PQ of a planet? If so, what?
End of quote

If I recall correctly, this came up on one of the dev streams and the answer was that it's only limited by the size of the planet map (which I think is 3 rows of 11 hexes and 3 rows of 10 hexes, so a max of 63).

They also (again, if I recall correctly) said that the way PQ is determined when a game map is generated allows for a very small chance of very high PQ. I got the impression (possibly incorrectly) that it does something along the lines of 'roll a dice to determine PQ, if you get a 6, keep it and roll again', so there's actually no upper limit (other than the size of the planet map), but the chances of very high PQs are extremely low.

Reply #3 Top

Quoting BigBadB, reply 2


Quoting ,

Is there a hard coded limit to the maximum PQ of a planet? If so, what?



If I recall correctly, this came up on one of the dev streams and the answer was that it's only limited by the size of the planet map (which I think is 3 rows of 11 hexes and 3 rows of 10 hexes, so a max of 63).

They also (again, if I recall correctly) said that the way PQ is determined when a game map is generated allows for a very small chance of very high PQ. I got the impression (possibly incorrectly) that it does something along the lines of 'roll a dice to determine PQ, if you get a 6, keep it and roll again', so there's actually no upper limit (other than the size of the planet map), but the chances of very high PQs are extremely low.

End of BigBadB's quote

 

tis is what i thought he said about the no limit anyways. want to see someone get a crazy number like 150. :P

Reply #4 Top

Quoting WiFiDi, reply 3

tis is what i thought he said about the no limit anyways. want to see someone get a crazy number like 150.
End of WiFiDi's quote

The limit would be tied to the maximum number of tiles on a planet which is 43.

Reply #5 Top

Biggest I have ever seen occur pre-terraforming is a perfect 26.  

Reply #6 Top

Quoting Seilore, reply 4


Quoting WiFiDi,

tis is what i thought he said about the no limit anyways. want to see someone get a crazy number like 150.



The limit would be tied to the maximum number of tiles on a planet which is 43.

End of Seilore's quote

 

and my dreams crushed :'( it would be cool if they added a slide bar so you could have even bigger planets potentially! (though it would be almost impossible to get ofc)

Reply #7 Top

Quoting BigBadB, reply 2


Quoting ,

Is there a hard coded limit to the maximum PQ of a planet? If so, what?



If I recall correctly, this came up on one of the dev streams and the answer was that it's only limited by the size of the planet map (which I think is 3 rows of 11 hexes and 3 rows of 10 hexes, so a max of 63).

They also (again, if I recall correctly) said that the way PQ is determined when a game map is generated allows for a very small chance of very high PQ. I got the impression (possibly incorrectly) that it does something along the lines of 'roll a dice to determine PQ, if you get a 6, keep it and roll again', so there's actually no upper limit (other than the size of the planet map), but the chances of very high PQs are extremely low.

End of BigBadB's quote

That would be exactly how I interpreted it myself having watched as well. Personally the highest I have ever seen is 26 in game.

Reply #8 Top

Quoting Mohobie, reply 7

That would be exactly how I interpreted it myself having watched as well. Personally the highest I have ever seen is 26 in game.
End of Mohobie's quote

I saw an AI had a 27, however, they may have terraformed one tile to get it to that.

Reply #9 Top

26 is highest I've seen in game...

Reply #10 Top

 

Highest I've found is a class 26. Not sure if it actually caps, or if it can scale up even more. While the tiles cannot increase, what it might affect is how many special bonus tiles you get, and possibly the likelihood of more of the tiles all being connected to one another.

 

 

http://s10.postimg.org/4k41zuct5/screenshot_68.png

 

http://s10.postimg.org/q0ek59h09/screenshot_69.png

Reply #11 Top

Level 30 Super planet.

Not just super because of its size, but also because of its bonuses and its layout. I was able to terraform it upto a PQ39.

According to Brad there is no upper limit, only the physical limit of the number of tiles on a planet.

The max Planet Quality is generated by an inverse exponential function. Therefor the higher the class the less likely it will be generated.

However maximum number usable tiles is also limited by the terraformable tiles, and those are determined by the continent layout. The planet surface is generated using multiple 'randomly' selected 'stamps', which are handcrafted by SD.

As a result this means that the actual Planet Quality is the lesser of the terraformable tiles as determined by the stamps and the number of tiles as determined by the planet quality function. To get really high quality planets you must be lucky the function generates a high number and that the stamp layout will result in a high usable tile count. 

Planet on the Galaxy map

And its planet view.