Thanks everyone for the games
Shall we post our hot takes here? Here's mine:
-IMO Turrets are too weak, every time someone tries to tower me it doesn't work. beacons and servo upgrades are more cost effective area denial IMO, and can help you go offensive. Might be cooler with upgrades but being rooted in place, costing the most to build and requiring progression down its own set of upgrades make it pretty pricey to invest into.
-Might just be because the volley/barrage pods are the most fleshed out parts right now but gun drones die really fast in a group fight, stun and heal bots feel pretty fragile too. I use a lot of boring drones as meatshields
End of Dracohouston's quote
Really need to know more about the situation. When was it in the game? What upgrades did you have? Parts? etc.
Overall, pending more info, these observations are "in line" with the design goals.
Turrets do lose, eventually, to Servos. They should be a decent stop early, but offensive needs to win at the end.
Drones are a little more powerful in our latest internal build, but yeah, they won't do well against AOE. The boring drones are specifically there as the 'meat' shield. If you want to soak up or do a lot of damage to non-drones, you need the borers. As we add more drone types, those relationships will change a bit. But, like towers, drones will eventually lose out to servos at the end (within reasonable numbers).