What are your fastest games?

I was curious to see what everyones fastest win was. In turns not time. Currently I have achieved conquest in 54 turns and in a different game I have been able to get an alliance victory in 51.  With that being said I went with the simplest of settings. 1 vs 1 on a tiny with all planets set to lowest settings, research cranked to max. The goal for me was to see how short a game could plausibly be made. It can be short. of the 54 turns most was just clicking through waiting for tech. So what about the rest of you?

28,924 views 13 replies
Reply #1 Top

There's a win on turn 1 posted on the metaverse.

Reply #2 Top

Quoting Publius, reply 1

There's a win on turn 1 posted on the metaverse.
End of Publius's quote

 

How is that even possible, there must be a bug that allows it. or they cheated :\

 

Reply #3 Top

Quoting 00zim00, reply 2


Quoting Publius of NV,

There's a win on turn 1 posted on the metaverse.



 

How is that even possible, there must be a bug that allows it. or they cheated :\

 

End of 00zim00's quote

I would have to agree.

Reply #4 Top

Yeah turn 1 is probably because they had no AI playing or something ;) What about honest attempts. Saying that and realizing I had my settings tweaked to the min, but still they are settings and they are technically not cheating.

Reply #5 Top

I'll let you know when I finish one, right now my closest game to completion, I have 10% of the galaxy 30 hours in ;)

Reply #6 Top

I confess to a 1 turn MP win.  I had tried the other night to play with my nephew.  We tried 5 times and it would ctd us.  I read about custom ships causing the issue.  We wanted to test it quickly and I just forgot to add the AI civs.

Reply #7 Top

You can win on turn 1 by allying yourself with one AI before starting the game. It will declare an alliance victory on the first turn.

Reply #8 Top

39 seconds... oh wait we are talking GC3, turn numbers and not Master of Orion 2? Oh... sorry.

The speedrun of MoO 2 uses mind control to capture cities without invasion or bombing. There is nothing like that in GC3.

Rushing to Alliance or Influence victory are possibly the two fastest choices. The latter would have you declare war to deny colonization and build influence starbases on the colonized planet closest to the other race's homeworld.

Mohobie sounds like you really want to do a speedrun, only in turns*. Rather than to find out some average playtime. 

\* Speed Demos Archive does not have such category 

Reply #9 Top

My fastest game is tag.  The other kids always catch me immediately.

As for GalCiv, I'm still working on my first complete game.  I had a lot of crashes and I restarted for each beta release.  Now I am trying push forward towards an Ascension victory.  I am at 175 turns.  For a lark, when I had to leave for a while yesterday, I saved my game and then put it on soak.  When I came back, my AI player had won in 250 turns.  So I guess that is the goal I am trying to beat.  :)

Reply #10 Top

Quoting pendrokar, reply 8

39 seconds... oh wait we are talking GC3, turn numbers and not Master of Orion 2? Oh... sorry.

The speedrun of MoO 2 uses mind control to capture cities without invasion or bombing. There is nothing like that in GC3.

Rushing to Alliance or Influence victory are possibly the two fastest choices. The latter would have you declare war to deny colonization and build influence starbases on the colonized planet closest to the other race's homeworld.

Mohobie sounds like you really want to do a speedrun, only in turns*. Rather than to find out some average playtime. 

\* Speed Demos Archive does not have such category 
End of pendrokar's quote

 

In essence yes. Fastest game possible without cheating. Since this isn't a twitch style game I opted to count turns rather then time. We don't penalize players for putting thought into a turn.. unless its in multiplayer ;)

Reply #11 Top

I recall in GCII there was a flurry of quick victories posted. May they were 10 turns, I can't recall. This was accomplished by bee lining for transports and killing off the AI before they had a military.

I guess that they fixed that with the age deal in the tech tree. I am not sure how long for a conquest V, but it would surely be over 50 turns, or not. :)

Reply #12 Top

54 turns for me ;) Might have been able to slice a turn off that if I woulda had a bit of focus on money

Reply #13 Top

Quoting Franco, reply 11

I recall in GCII there was a flurry of quick victories posted. May they were 10 turns, I can't recall. This was accomplished by bee lining for transports and killing off the AI before they had a military.
End of Franco's quote

Although it could be done sooner, 8th April (=14 turns) was the first possible victory without tripping a cheatflag. This was either done by sporeing the AI's homeplanet (versus Thalans) by upgrading their own AsteroidMiner to an armed sporeship, or using SuperDiplomat and sueing for peace in exchange for all enemy planets (had to build to SCC and put some highattack cargohulls under it)