GUI - My list of suggestions

Hello,

 

The Galactic Civilizations III is a great game, keep doing good work :)

I've got some issues with GUI, here is my feedback:

 

1. Diplomacy view, trading:

http://i.imgur.com/iqGZRKe.png

Currently to remove highlighted offer, I've to click on it, select 0 credits, and click offer. Is there any other way? I would like to click less. For example, "right click" will remove offer. Or add "X" button near the offer?

 

2.  Planet view, building improvements:

Double click on item, results in "Rushed" state. Well, I've played the GC3 only for 8 hours, but I've already rushed like 5-7 buildings by accident...

http://i.imgur.com/7odVaKV.png

3. Also, I would like to see credits dialog/window in the planet view. Yes, I know that under the buy button, there will be tooltip with current credits & improvement cost. In my opinion, this tooltip looks like quick workaround to the real solution.

 

This is all I've got for now, I will add more later.

Thanks :)

 

PS. Sorry for imgur links, your forum engine doesn't support inline images well...

PP.

9,383 views 8 replies
Reply #1 Top

#1 simply click your mouse over the credit amount and type what you want them to offer press okay :)

Reply #2 Top

Yeah, I saw that. Looks like inline images are looking good in markup editor, but the forum engine doesn't support base64 images :P

Fixed, thanks.

Reply #3 Top

2) are you playing as the terrans ? 

Double clicking usually places the building on a (random?) tile . However the terrans ( i believe) have an ability where their first improvement is free ( rushed)

Reply #4 Top

Maxing out sliders on individual planets takes too much clicking. There should be shortcuts for it on the planet list and on the manage screen, like this:

 

 

Reply #5 Top

Quoting Seilore, reply 1

#1 simply click your mouse over the credit amount and type what you want them to offer press okay :)
End of Seilore's quote

 

Actually from my experience that actually doesn't solve it as the AI still feels credits are being offered. I had the AI offer a trade where it wanted credits for tech. I zeroed out the credits and offered a different piece of tech in exchange which the AI wouldn't take. I backed out of the deal, then immediately reoffered it with nothing changing but the 0 credits no longer being a part of the deal and the AI immediately took it. In fact it actually gave me more tech than what it offered for it. 

Reply #6 Top

In addition to the other bits about the trade menu, I really wish that they gave some kind of approximate value of each thing you can offer, or just gave the actual value that the computer places on the items. It's a bit of a pain trying to balance out trade deals when you have no real idea what value the computer places on everything on the table or which could go on the table, and it's not like "click on stuff semi-randomly until the computer says fair deal" improves the game in any way.

Also, I really wish they'd either put specialization techs in a special section or mark them in some way if they're going to keep specialization techs as mutually exclusive research options of which all can be obtained through trade no matter how little sense it makes.

Reply #7 Top

Quoting mattiscool555, reply 5

Actually from my experience that actually doesn't solve it as the AI still feels credits are being offered. I had the AI offer a trade where it wanted credits for tech. I zeroed out the credits and offered a different piece of tech in exchange which the AI wouldn't take. I backed out of the deal, then immediately reoffered it with nothing changing but the 0 credits no longer being a part of the deal and the AI immediately took it. In fact it actually gave me more tech than what it offered for it. 
End of mattiscool555's quote

This does work, you can't offer a high amount if the AI rejected 500 credits and when you go again, it resets to 0 then you need to manually type something around the middle and see if it works usually somewhere around 40% give or take usually works so in that case around 200 then the AI would accept.  putting in 400 it still won't like it.

Reply #8 Top

Thought of another:

Separate colors for each category of terraformable tile. I'm a bit tired of flicking between the various terraforming improvements to see which tiles can only be terraformed by X or better terraforming options. Even if it was just marking which tiles can only be improved by "this level or better" terraforming improvements, it'd be an improvement on the current model which gives no easy to see indication of which tiles require what kinds of terraforming improvements (yes, I know about the land area fraction thing, but that fails the 'easy' criterion).