Where are the Drath?

A discussion and idea presentation area

I have talked previously on this topic here.

Now have I created a discussion area to talk about where they are in the galaxy now and any ideas about them.

The Shape shifting Space dragons/dinosaurs have gone missing and I'd like to find them.  :P

This is also an area for discussion the other civilizations as release approaches.

Cheers!

-Jeff26jeff

(and for any that know me from SoaSE forums)

-Jeff the Vague

47,009 views 17 replies
Reply #1 Top

I think the Drath will be coming back in the expansion that deals with the espionage system, after all they are shape-shifting space dragons and who knows if they are really extinct.

Reply #2 Top

+1 for the return of the Drath

+1/2 for the return of the Arceans... just another race to conquer

+1 for getting the Torians back into the game, at least for the sandbox if not for the plot.

+/- 0 for the Korx, never liked them and don't care if they're returned to the game or not

Reply #3 Top

Quoting econundrum1, reply 1

I think the Drath will be coming back in the expansion that deals with the espionage system, after all they are shape-shifting space dragons and who knows if they are really extinct.
End of econundrum1's quote

Most likely though it is odd that the Korx and Drath are not on the databanks civilizations page, the Torians are who still exist, (farmed for meat, always liked their music in Galactic civilizations II) and we know that the Drath and Korx and still around. Drath was bombed, but it has been stated that they are still in the Galaxy.

And the Korx are apparently working for the Krynn.

Quoting Go4Celerity, reply 2

+1 for the return of the Drath

+1/2 for the return of the Arceans... just another race to conquer

+1 for getting the Torians back into the game, at least for the sandbox if not for the plot.

+/- 0 for the Korx, never liked them and don't care if they're returned to the game or not
End of Go4Celerity's quote

Agreed on almost all points, Drath are preeeeetty cool.

Reply #4 Top

Apparently I did not pay attention because I didn't know they were shapeshifters. I didn't play much of ToA though. 

Reply #5 Top

Quoting Illauna, reply 4

Apparently I did not pay attention because I didn't know they were shapeshifters. I didn't play much of ToA though. 
End of Illauna's quote

Yes it is in one of their unique techs, and appears to be a secret to others races.

Which raises the possibilities of them having spread out and infiltrated other civilizations, for example what happens if they take over a civilization through shapeshifting and lead them to support a Drath commands or rule the galaxy from behind the scenes until their numbers are enough to win an all out war on the rest of the galaxy.

Interesting possibilities for future expansions.

Cheers!

-Jeff26jeff

Reply #6 Top

Ah, yeah didn't play a lot of ToA. I seem to remember them having special techs. Turn 1 was like, you get a galactic achievement, you get a galactic achievement, everyone gets a galactic achievement. 

Reply #7 Top

Quoting Illauna, reply 6

Ah, yeah didn't play a lot of ToA. I seem to remember them having special techs. Turn 1 was like, you get a galactic achievement, you get a galactic achievement, everyone gets a galactic achievement. 
End of Illauna's quote

Yeah, galactic wonders for each race as a way to specialize them was a little weird for that.

Reply #8 Top

Quoting Jeff26jeff, reply 7


Quoting Illauna,

Ah, yeah didn't play a lot of ToA. I seem to remember them having special techs. Turn 1 was like, you get a galactic achievement, you get a galactic achievement, everyone gets a galactic achievement. 



Yeah, galactic wonders for each race as a way to specialize them was a little weird for that.

End of Jeff26jeff's quote

In all honesty, I like civilization-unique wonders much better than game-unique wonders. It differentiates the civilizations a bit, and (if done well) helps to emphasize the values of each civilization (e.g. the Altarians value culture and approval and their wonders reflect this, whereas the Thalan value efficiency and productivity and so their wonders are more focused in that direction, while the Drengin would get things emphasizing their more militant ethos). It also lacks the silliness of "oh darn, Pete built his Pyramids first; well, boys, I guess we'd better call it a day on this one, because we certainly can't finish our giant piles of rock now," or of "we have the technology to make this superb factory, but, well, George already has one and so we couldn't possibly build it despite it being far better than anything else we currently have, oh, and we're also at war with George and creating one would go a long ways towards evening out the fight."

Some things, e.g. the Temple of Artemis at Ephesus or the Great Pyramids of Giza, just aren't appropriate as wonders that anyone can build - these are things that only certain kinds of cultures would build; Buddhists aren't going to build a temple to a Greek goddess, though they might carve giant Buddhas into a cliff face. Other wonders, e.g. Leonardo's Workshop or Adam Smith's Trading Company, are more appropriate as things that one lucky person who fulfills the right conditions should get, rather than as things that just anyone can "build." There are a handful of things which might justifiably be unique per game, e.g. things that rely on their prestige for their effect (to some extent, the Great Library of Alexandria, though the success of that one was based in part upon being heavily sponsored for a long time by one of the richest and most powerful empires of the ancient Mediterranean world, rather than simply being the first "completed" great library, and that library isn't nearly as unique as might be thought even in the ancient Mediterranean world), or things which are highly expensive and/or part of a cooperative effort (many space programs, the Large Hadron Collider, the International Space Station, etc; it'd be kind of nice, really, if U.P. proposals could spawn game wonders, e.g. a U.P. Headquarters, or the research wonder coming from a U.P. collaboration project and giving full bonuses to the player who gets to build it and partial bonuses to everyone who's part of the U.P. Council).

Reply #9 Top

Quoting joeball123, reply 8


Quoting Jeff26jeff,






Quoting Illauna,



Ah, yeah didn't play a lot of ToA. I seem to remember them having special techs. Turn 1 was like, you get a galactic achievement, you get a galactic achievement, everyone gets a galactic achievement. 



Yeah, galactic wonders for each race as a way to specialize them was a little weird for that.



In all honesty, I like civilization-unique wonders much better than game-unique wonders. It differentiates the civilizations a bit, and (if done well) helps to emphasize the values of each civilization (e.g. the Altarians value culture and approval and their wonders reflect this, whereas the Thalan value efficiency and productivity and so their wonders are more focused in that direction, while the Drengin would get things emphasizing their more militant ethos). It also lacks the silliness of "oh darn, Pete built his Pyramids first; well, boys, I guess we'd better call it a day on this one, because we certainly can't finish our giant piles of rock now," or of "we have the technology to make this superb factory, but, well, George already has one and so we couldn't possibly build it despite it being far better than anything else we currently have, oh, and we're also at war with George and creating one would go a long ways towards evening out the fight."

Some things, e.g. the Temple of Artemis at Ephesus or the Great Pyramids of Giza, just aren't appropriate as wonders that anyone can build - these are things that only certain kinds of cultures would build; Buddhists aren't going to build a temple to a Greek goddess, though they might carve giant Buddhas into a cliff face. Other wonders, e.g. Leonardo's Workshop or Adam Smith's Trading Company, are more appropriate as things that one lucky person who fulfills the right conditions should get, rather than as things that just anyone can "build." There are a handful of things which might justifiably be unique per game, e.g. things that rely on their prestige for their effect (to some extent, the Great Library of Alexandria, though the success of that one was based in part upon being heavily sponsored for a long time by one of the richest and most powerful empires of the ancient Mediterranean world, rather than simply being the first "completed" great library, and that library isn't nearly as unique as might be thought even in the ancient Mediterranean world), or things which are highly expensive and/or part of a cooperative effort (many space programs, the Large Hadron Collider, the International Space Station, etc; it'd be kind of nice, really, if U.P. proposals could spawn game wonders, e.g. a U.P. Headquarters, or the research wonder coming from a U.P. collaboration project and giving full bonuses to the player who gets to build it and partial bonuses to everyone who's part of the U.P. Council).

End of joeball123's quote

Dang,

Me:Types one sentence

joeball123:Types 2 paragraphs in response

Me: o_O

On a more serious note what do you think of the Drath and their apparent disappearance?

Also why not make a post that suggests that?

And again on a sillier note...

Reply #10 Top

Quoting Jeff26jeff, reply 9

On a more serious note what do you think of the Drath and their apparent disappearance?
End of Jeff26jeff's quote

Don't really care. In the Dark Avatar expansion, their homeworld was hit with a weapon that was supposed to kill everything, and from that point on in the GCII campaigns they were nonexistent, from what I remember. Effectively wiped out as a major power by the Korath, even if not actually exterminated.

Reply #11 Top

Quoting Illauna, reply 4

Apparently I did not pay attention because I didn't know they were shapeshifters. I didn't play much of ToA though. 
End of Illauna's quote

 

I wonder what a shapeshifter racial ability would be like, im really curious what they might do with it now.  :P

Reply #12 Top

Quoting 00zim00, reply 11


Quoting Illauna,

Apparently I did not pay attention because I didn't know they were shapeshifters. I didn't play much of ToA though. 



 

I wonder what a shapeshifter racial ability would be like, im really curious what they might do with it now.  :P

End of 00zim00's quote

Hmm I do not know, a cool feature of espionage?

*EDIT* Hmm I just though of something, shapeshifter, or some mode penalties to growth but perhaps some major opportunities, can some one say puppet state?

Also it might be interesting who knows, maybe the Drath, who might be added in an espionage expansion, could go one infiltrating worlds till they had enough operatives to try to take over a world, a coup perhaps, some mysterious charismatic leader who is actually one of the Drath to go on and to create a puppet state or to incorporate into the Drath Legion.

Who knows, but whatever happens, its probably gonna be interesting.

Cheers!

-Jeff26jeff

Reply #13 Top

Quoting Go4Celerity, reply 2

+1 for the return of the Drath

+1/2 for the return of the Arceans... just another race to conquer

+1 for getting the Torians back into the game, at least for the sandbox if not for the plot.

+/- 0 for the Korx, never liked them and don't care if they're returned to the game or not
End of Go4Celerity's quote


This.

Though, I kinda like the Arceans.

Mr. Korx was a jerk.

Reply #14 Top

At least two of them (the "missing" races from GC2)  are scheduled to be back as Minor Races as a DLC. I believe both the Torian and Drath were in that bucket.

We'll see if they have some civ-specific building or such that differentiates them from a custom-race build.

 

Reply #15 Top

Quoting trims2u, reply 14

At least two of them (the "missing" races from GC2)  are scheduled to be back as Minor Races as a DLC. I believe both the Torian and Drath were in that bucket.

We'll see if they have some civ-specific building or such that differentiates them from a custom-race build.

 
End of trims2u's quote

Yes, we will have to seen although it is odd that they don't appear in the "Major civilizations not accounted for" area.

I would hope they would be differentiated.

I guess we will have to see.

Cheers!

-Jeff26jeff

Reply #16 Top

I kind of want to see them return in an expansion that will be focused on espionage and diplomacy. The Drath were really great in that role. I doubt they all died since they were shapeshifting dragons!  Probably just out there someone rebuilding their numbers. 

Reply #17 Top

Quoting Jarac, reply 16

I kind of want to see them return in an expansion that will be focused on espionage and diplomacy. The Drath were really great in that role. I doubt they all died since they were shapeshifting dragons!  Probably just out there someone rebuilding their numbers. 
End of Jarac's quote

Me too, although we might not got them for a while...

Also fun idea: Drath plant taking control of the remnants of the Drengin Empire after Lord Kona...

Although they could be anywhere, who is up for Drath ruling from the Shadows?

Also

On the unique buildings and things for different races also talked about here?

Cheers!

-Jeff26jeff