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Please Please let us complete multiple buildings/ships in one turn

Please Please let us complete multiple buildings/ships in one turn

First great game, but there is one thing that bugs me very much, and that is that, if i have let say 400 production and quoe 20 building upgrades up, it will take 20 turns despite having more than enough to logicaly finish multiple buildings, it makes no sense at all, and punishes races with few planets, as it lends to a playstyle of having more sucky planets instead of few amazing planets, which you can do in civ and many other games.

 

Thanks for you time :)

66,780 views 52 replies
Reply #51 Top

Quoting Arumba, reply 50

You can put out more than one ship per turn from a single planet by juggling production to multiple nearby shipyards.  It's annoying and tedious, but it is possible within the confines of game mechanics.  You need 1 extra research or wealth planet per spare shipyard that you can 'attached' from any distance to provide ~1 production so that you don't get stopped by the 'orphaned shipyard' prompt, but I was able to successfully use a 500 production planet to manage multiple shipyards and make effectively ~4 ships per turn from one planet.

My question is.. how is this better than just letting one shipyard make 4 ships in one turn?
End of Arumba's quote

 

It's less good, but it's also not an 'intended' workaround. As SD have said, players who are min/maxing, heck, almost every player who wins a game, are exploiting some kind of optimization in a way. Many of these ways were not forseen, and probably couldn't have been.

 

Personally, while I get the SD vision on this, I don't agree with the design decision. I don't think SD will (or even should) change their mind, but I'm going to try to mod the ability of planets to split their contribution over multiple bases without the juggle.

 

While I'm at it, I'll see if there's any possibility to display recourse overflow and maybe cap it, so that excess beyond what's spendable next turn automatically goes to research/credits.

Reply #52 Top

Quoting TurielD, reply 51


While I'm at it, I'll see if there's any possibility to display recourse overflow and maybe cap it, so that excess beyond what's spendable next turn automatically goes to research/credits.

End of TurielD's quote

I don't really have a problem with the fact that I can't produce more than one ship or improvement a turn, but the micromanagement of going through all my planets every turn to adjust the sliders is just boring.

I have played this game a week and I don't think I'll play much more.

If the excess could be redirected to science or money it would be a GODSEND.

I mean when you go from producing basic factory to xeno factory you got to change the slider, and again to go to mega factory.With around 30 planets the last game I played, it became a nightmare quite fast. I just stopped playing.

The game is very interesting, and I may play it again without microing at all, but it bugs me to be inefficient.The slider for the shipyard and for science/production/money is a very good mechanic, I like it quite a bit. But having to potentially change it every turn for every planet... For a game that has hundreds of turns with dozens of planet...

Or I can continue to play the game without touching that, I simply put it to 100% manufacturing until the planet has finished manufacturing and lose dozens of science/money every turn. Even just saying it makes me cringe, so I guess I'll just stop playing.

The fact that to be efficient you need to change these sliders every turn makes me think there is something wrong with the game. It must be known that there is too much micro for this, but the game got out even so. I'm really disappointed, especially from stardock, 4X are the best games for me and I didn't think I would only get one week of play from this game. I played months of sins of a solar empire for exemple.

 

So probably I wont play it anymore until there is some changes or some mods that permit us to manage this overflow a bit better than "oh it's not there anymore".