Option to tell automated ships to not invade territory

I suddenly got an angry Thalan yelling at me through holocomm: One of my long range explorers was in their territory. I had set it to "explore" automatically. There should be a toggle somewhere for me to tell it not to enter territory we don't have access to.

5,244 views 11 replies
Reply #1 Top

I thought the same thing. I wanted to remove my fleet to another part of my territory, and the auto-path system thought it was a nice idea to roll that fleet through a previously friendly civilization's territory. The got angry me for doing so while all I did was clicking my fleet into another part of MY OWN territory. I think both explorers, surveys etc. and also normal fleets should be more careful about entering enemy territory, especially when the AI is making such a fuss about it.

Reply #2 Top

Since the Ai does ask you to leave it's territory  I think a toggle to tell all ships to avoid a particular ai's territory would be good though I suspect in practice tricky to implement. 

Reply #3 Top

Plus I think we should be able to bitch to the AI for its ships to leave OUR territory!

One of the few things that bug me is that the AI has some diplomatic options that the player does not have.

 

Reply #4 Top

I agree on that feels a bit one sided the Ai can complain and I can't. 

Reply #5 Top

They have to implement things such as this for diplomacy or diplomacy is meaningless. Borders need to be respected.

Right now, they have done nearly nothing with Diplomacy other than tech trading - which is something we turn off because it is game unbalancing.  There need to be many Diplomatic options with the ability to break and form treaties and that allow the players and NPCS to interact.

 

Remember guys, there will be add-ons that will add a lot of content.

 

 

Reply #6 Top

Unless a lot changes in the release version, this game is not ready to be released at all. It is missing a whole feature (Proper diplomacy), the UI is convoluted and buggy, many user experience features are lacking, half of the game goes unexplained, so you have to count on luck to find out how to do something... I'm sad that GC3 is releasing in such a sorry state.

Reply #7 Top

That is the most asinine thing I've heard all day and that includes someone complaining that SD was charging full price for a game still technically in beta.

Reply #8 Top

I disagree actually I think the game can be released as is, this is a nice to have they can add later.

 

 

Reply #9 Top

As a non-diplomatic player I agree, altho I would like the option to warn the AI before I destroy the infiltrating ship }:)

Reply #10 Top

I think there are a lot of extra options they can and probably in many cases will add later. But for me I've seen much worse diplomacy options than they already have on successful strategy games so I don't see it as a blocker to release.

Reply #11 Top

It doesn't seem much different than GalCivII's at it's core and that worked fine. I agree there are a couple things that could be added but just as it is GalCivIII is much better than Civ5, the next closest game in terms of gameplay, and that game has had many years and two expansions as a head start.