Is excess manufacturing/research transferred to the next building/tech or lost?

4 Examples + Question on CUMBERSOME micro-management:

1) Manu:

Suppose I can complete a certain building in this turn using 10 manu points and my planet can produce 15 manupoints if I use 100% manu, 0% research, 0% wealth. So if I use this setting, what is going to happen with the excess 5 manu points? I was told in beta 5 that these points are saved somehow or get into the next building in the queue. However that doesn't seem to be the case and also it's nowhere displayed.

2) Research:

Same question for research: suppose I need 1 turn to complete a tech, where are the excess research points going to and where is it displayed? Currently one has to micro-manage a lot (very cumbersome!!!) to not waste research points. Also in the tech tree actually I can nowhere see how much reserach points a certain tech costs to complete. Only "remaining turns" are completed, which is good, but not really helpful if I change my manu/research/wealth setting next turn.

3) Bug in updating "turns to complete a building in manu queue":

If I adjust the triangle in the manu/research/wealth planet governing settings, then the remaining turns to complete the buildings in the queue are not updated immediately (in the upper list of all buildings that I can build, it is, but not in the queue!). So because currently it seems that excess manu points are wasted (see 1), one has to change the manu/research/wealth triangle every turn such that one does not waste manu points. But because the "remaining turns" are not updated "live" for the currently build building (and the rest of the queue), one has to "move the triangle", click done, get out of the planet screen, get back (now I go to the next planet and back using the top arrows), "readjust the triangle" etc...until one has succeeded at putting the slider exaclty such that the current building is completed in this turn and no manu points are wasted. VERY CUMBERSOME!

4) Shipyards:

As in shipyards also excess manu points seem to be wasted and not transferred to the next ship in the queue, one has to micro-manage even more cumbersome: In the planet screen, one can nowhere see "remaining turns for the shipyard belonging to this planet". So if I adjust the social-military-slider such that the ship is completed in this turn, but not excess manu points are wasted, I have to move the slider, get out of the planet screen, click on the shipyard to see the remaining turns for the currently built ship, if you are not lucky, it's not one but 2 turrns, so get back into the planet screen, move the slider a little bit into the military direction, get out again, check the shipyard....VERY CUMBERSOME.

SOLUTION:

a ) Excess manu/research points must be transferred to the next building/ship/tech. That has to be displayed well.

b ) Update manu queue immediatly when moving the manu/research/wealth triangle.

c)  Show somewhere in the planet screen also the queue of the associated shipyard and also update it immediatly when moving the triangle and/or the social-military slider. If you don't want to show the whole ship queue that show at least the currently built ship.

6,149 views 13 replies
Reply #1 Top

It is transferred and you can see it by hovering the mouse over the selection area in each screen.

Reply #2 Top

Where exactly to I have to hover? Is the selection area the one above the queue where I can chose new buildings?

 

For the current building the actual building progress is "grayed", but if I complete the building in this turn and some excess points should go into the next one, the new building in not "grayed to the amount of points transferred" in the next turn. This is confusing...

Reply #3 Top

The accrued point should show when you hoover the mouse over the area where the build list is.

Reply #4 Top

Note you have to hover over empty space in the list, not over an item in the queue.  

Reply #5 Top

Why is that so complicated (hover over empty (?!) space???) and not just displayed somewhere? Nobody new will be able to find that.

@ devs: could you comment on the other issues, too, please?

Reply #6 Top

Quoting Theeannon, reply 5

Why is that so complicated (hover over empty (?!) space???) and not just displayed somewhere? Nobody new will be able to find that.
End of Theeannon's quote

How do you think I found it in the first place? :)  It was a new feature as of Beta 6 and it was indeed found by happenstance. But how to find the info will probably be put in what ever manual comes out and/or the brand new wiki that's been created.

Reply #7 Top

I just tried it and it is extremely unpractical. Especially when the queue list is full (which is almost always the case if you opt auto-upgrade) there are no "empty spots" to hover over...

And how about the same for research or the other questions...?

Reply #8 Top

I'm pretty sure overflow is stored and applied to the next project for everything. The devs have mentioned it several times on the dev stream, saying that the last thing they want players to have to do is the kind of micro you describe in your third point.

Reply #9 Top

What about suggestions b) and c) ?

Nobody interested in immediatly getting displayed in how many turns a ship is actually completed while changing the manu/research/wealth and/or social/military settings in the planet screen?

Same for updating the remaining turn in the manu queue?

Reply #10 Top

Quoting Theeannon, reply 9

Nobody interested in immediatly getting displayed in how many turns a ship is actually completed while changing the manu/research/wealth and/or social/military settings in the planet screen?

Same for updating the remaining turn in the manu queue?
End of Theeannon's quote

One of my biggest beefs that tells me the game is still beta. Should update turns to completion of the planet queue, shipyard queue, and research in real time. I suspect, like updating progress bars with overflow, that it's not trivial to do.

 

 

Reply #11 Top

It would be logical for overflow production to transfer to the next available ship, structure ect.  It would also be logical for research to work the same way.

Reply #12 Top

Strange nobody of the devs is commenting on that? Too busy maybe...?

Reply #13 Top

Not completely on topic but I think that planets should be able to sponsor several shipyards at the same time. You can already do this it just is very micromanagement heavy task to do.

 

Take a world that has a tremendous amount of productions and build a couple of shipyards above them and then have them alternate sponsoring them and their incredible production gets stored in each one as you alternate and you can build several ships a turn with a single world. I have not done this but I see no reason for why you could not do it, so I think the game might as well support a world sponsoring several shipyards and just divide their military production among them equally.