My experience with the Founder System
So as GalCiv 3 is about to go gold, I ponder my experience with the Early Access system that Stardock put together.
For reference, I played all the way through Alpha and for the beginning of Beta. Took a long hiatus, than came back early Beta 5, and then have been heavily playing (and heavily posting!) since that time.
Gal Civ 2 for me was a good game, it was never my favorite mechanically, but I appreciated how good the AI was and I'm a big fan of Stardock. So when I heard about the early access program I immediately took a look.
Candidly, I did get a bit of "sticker shock" when I looked at the price tag. I do not buy games often, and I'm a single guy in my early 30s (aka disposal cash), so the money itself wasn't the problem. However, there was a feeling of "wait I have to pay you to test your game?".
So why did I do it? I can say that the deal itself did look pretty good once I wrapped in all of the DLCs I would eventually get. But honestly that was not it at all. In a single word:
Prestige
I get to name a star? Cool. I get access to my own forum that only founders get access to? Awesome. I get unique documents and things right from the developers? Sign me up!
Basically, I didn't just get early access to the game, I got secret access. I could tell my friends that I was alpha testing a game and was getting to put feedback right in front of the developers (to a point, you get the idea). This is ultimately why you got my time and my money.
So did I get what I wanted? For the most part.
The alpha was great, even if there was no AI. It was just us elite founders and devs. Back and forth discussions, trying to decide the course the game would take. Documents kept getting added to the founder's area. It was a fun time.
The alpha was over in a blink it seems like, and then beta started. And those upstart beta testers came rolling in:) The founders forum stopped being the place to go. Documents were now seldomly added to the founders area. The founders became...just one of the testers.
This is where I parted ways for a while, took a long hiatus from the beta. When I came back, the founders vault still haven't seen much action, but the game was a lot more fun to play, and so the game itself kept me going, until now...just days away from release.
So based on my experience, here are a few suggestions when you consider early access going forward.
1) Finding a way to blunt the sticker shock. Now on the one hand, you may have intended the sticker to be a type of a "loyalty test", you wanted to ensure you received some very loyal fans. If you got what you wanted then "if it ain't broke don't fix it". However, if attendance wasn't what you had wanted, I recommend some ways to space out the cost. Everything is micro-transactional nowadays, is where a way to instill that in a way that isn't too cumbersome? Again, the sticker actually made me consider not doing it...and I am one of the least money conscious demographics you are catering to.
2) The founders vault was a wonderful idea, but it lost momentum. Honestly for me, the greatest treasure was Brad's design documents. Sure, I loved the mp3s and the graphics, but those documents were great. Why? Again, it was the prestige. I got to be a fly on the wall of the development process, I got to see what devs where thinking.
I would have loved to see those more regularly, even if they were hurried emails or half brained memos. That was the part that made you feel "cool to be in the club".
3) Once in a while, put a spotlight on your founders. The best example of this was Brad's recent thread about "bugaboos from the founders".
It was a way of saying "founders, I want your feedback, your opinion. You get my focused attention on a particular subject".
I don't need that all the time, you obviously don't want to isolate the rest of your base. But once in a while, it gives the founders a reminder that they are "special", that they are a little closer to the inner circle than the rest. It may sound very silly from some people...but for some of us, that is what we paid for.
So ultimately I was pleased with my experience, and I would consider doing it again. I do think the program can be improved (my notes above) but ultimately I think the concept panned out, and I will look at early access programs for future work from Stardock.
Good luck on the 14th!
--Stalker0