ClaytonHollowell ClaytonHollowell

Krynn Are Now Completely Out Of Control

Krynn Are Now Completely Out Of Control

Now in beta 6.2 the Krynn are absofrigginloutely ridiculous. They expand at more than twice the rate of any other AI, and are almost impossible to stop.

36,729 views 55 replies
Reply #26 Top

Quoting JorgenCAB, reply 25
Both of those victory conditions should still possible. Conquest are certainly possible and influence will require some serious effort into approval to pull off.
End of JorgenCAB's quote

On a map with 1500 planets?  OK, on influence, you won't have to flip all of them.  But Conquest?  Unless one goes on a serious Destroy Colony spree, OR one is Malevolent (the aforementioned trait), I think it remains to be seen.

More importantly, I was taking issue with the comment:

"If we might get to have 100-200 planets but more is impossible I'm fine with that."

I was pointing out on that on an Insane Map, having 200 planets is somewhat trivial. :)

Reply #27 Top

BTW, I'm actually testing an Insane Map game with the current rule set with the sole tweak being to Approval Relics (made it so I was receiving the 10% boost per module as described in the tooltip).  Most of my planets are currently just under 9b population.

At the moment, and with the techs and starbase modules I have, I reckon I can get 82 planets or so in my empire before I start taking a hit on morale (I intentionally bee lined to get as much boost to my morale as possible).  

It should go up a bit as I get more Harmony Crystals and attach more Approval Relics.  But, then again, it'll go down a bit as I get more population on my planets.  Should be interesting to see just how high I can get it before resorting to invading planets to get my bonus to approval.

Reply #28 Top

Personally I plan on modding out the LEP and will probably set Patriotic to be +3 goods and services modifier, something that will be nice but not too powerful.

Reply #29 Top

Quoting kestlstw, reply 28

Personally I plan on modding out the LEP and will probably set Patriotic to be +3 goods and services modifier, something that will be nice but not too powerful.
End of kestlstw's quote

In case I (or others) ever decide to fiddle with it myself, which XML contains the LEP?

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Reply #30 Top

Quoting BuckGodot, reply 27

BTW, I'm actually testing an Insane Map game with the current rule set with the sole tweak being to Approval Relics (made it so I was receiving the 10% boost per module as described in the tooltip).  Most of my planets are currently just under 9b population.

At the moment, and with the techs and starbase modules I have, I reckon I can get 82 planets or so in my empire before I start taking a hit on morale (I intentionally bee lined to get as much boost to my morale as possible).  

It should go up a bit as I get more Harmony Crystals and attach more Approval Relics.  But, then again, it'll go down a bit as I get more population on my planets.  Should be interesting to see just how high I can get it before resorting to invading planets to get my bonus to approval.
End of BuckGodot's quote

 

Well, from a role-playing perspective I can't see how you would not need the Malevolent tree to succeed. That simply fit the whole theme with a conquest victory.

 

Personally I can't really see myself being able to do conquer an insane map, talk about tedious work... ;)

 

When it comes to influence I actually think you might hit some other victory conditions before the influence one on an insane map. When you have like a few hundred planets you should be able to get a research victory condition sooner than an influence one. I guess the game need some balance approaches on the bigger maps.

Reply #31 Top

Quoting JorgenCAB, reply 30
When it comes to influence I actually think you might hit some other victory conditions before the influence one on an insane map. When you have like a few hundred planets you should be able to get a research victory condition sooner than an influence one. I guess the game need some balance approaches on the bigger maps.

End of JorgenCAB's quote

Of course, the other victory conditions can always be turned off. :)

As for the conquest bit I chopped out, I'd point out that one can mentally call it "liberating" and be in the clear. :p :D

Reply #32 Top

I'm waiting to mod until the modding tool comes out, I plan on modding a lot of things, like every tech tree, probably some new tech trees, robotic factories that provide manufacturing and can be built on terraformable tiles and removing the large empire penalty.  So I haven't looked for it yet but at worst you can always search the XMLs until you find it.  

Reply #33 Top

Quoting BuckGodot, reply 29

In case I (or others) ever decide to fiddle with it myself, which XML contains the LEP?
End of BuckGodot's quote

GalCiv3GlobalDefs.XML.

Look for this:

<GlobalInterColonyMods>

<EffectType>GoodsAndServices</EffectType>

<Target>

<TargetType>Colony</TargetType>

<TargetQualifier>NotPatriotic</TargetQualifier>

</Target>

<BonusType>Flat</BonusType>

<Value>-.2</Value>

</GlobalInterColonyMods>

Patriotic is defined in AbilityDefs.XML; if you wanted to redefine it to give a flat morale bonus per colony you could probably open up RaceTraitDefs.XML and use one of the Content traits as a model.

Reply #34 Top

You can use prolific and fast growth to take all the space before they can.


Steps:

Build empty hull (nothing on it) Upgrade it to a colony ship.

 

Send ship to your target, colonize, rush 1st factory, build 2 more, build shipyard.

Build Empty hull, upgrade to colony ship. put people on it.

Return to home planet and scrap ship putting people back on the starting planet.

Build another Basic ship. upgrade it,

 

Send to another planet... Repeat over and over and over. A new cycle for every shipyard you have. You can spam space and take it all over before any other race has a chance.


You don't even need high fertility, You can use patriotic and prevent any opponent from attacking you. It's op.

Reply #35 Top

The Krynn do appear to be the strongest AI, but their aggression is their downfall. They spread themselves too thin. The Terrans were actually neck and neck with them in my last Gifted game on a Gigantic Galaxy. The Terrans in this game had decided to conquer the galaxy too, and were actually beating back the Krynn (and everyone else). Then I showed up with fleets of Star Destroyers and wiped the Krynn out, forcing them to surrender to me.

Reply #36 Top

The Krynn are supposed to spread "The way" across the universe but they're a paper tiger.  Just remember that and you'll be fine. :)

Reply #37 Top

On one of my games the Krynn were in front, not by much though, but they were also at war with half the other civilizations. And kept threatening me with war when I was on the other side of the (Insane) map and only encountered them due to a wormhole. They were staring to lose their edge though.

Reply #38 Top

Even post-opt-in patch, the Krynn are still rather dominant, and yes, I checked that they are no longer Patriotic. Even the Drengin, which I had set to Genius instead of Gifted, were second to the Krynn (only by a tiny bit though). Then again, the Drengin were using Kinetics post-nerf, and Kinetics are utterly worthless in this build, so that might have had something to do with them being second instead of first.

Still no match for my Star Destroyers. :)

Reply #39 Top

In my current game (0.97.7.0) the Krynn have 1391 empire points. The next nearest civ has 300 points.

'nuff said...

 

Reply #40 Top
Quoting BuckGodot, reply 26
Quoting JorgenCAB,
Both of those victory conditions should still possible. Conquest are certainly possible and influence will require some serious effort into approval to pull off.



On a map with 1500 planets?  OK, on influence, you won't have to flip all of them.  But Conquest?  Unless one goes on a serious Destroy Colony spree, OR one is Malevolent (the aforementioned trait), I think it remains to be seen.

More importantly, I was taking issue with the comment:

"If we might get to have 100-200 planets but more is impossible I'm fine with that."

I was pointing out on that on an Insane Map, having 200 planets is somewhat trivial. :)

End of BuckGodot's quote

I've had more planets on a Immense map on GC2 -over 400 I think? and that was on common not abundant.

Reply #41 Top

You can say goodbye to the Krynn being Patriotic.  

As of the latest version they are now Prolific (100% bonus to pop from the colony ship on new colonies) and Zealots (1 ideology point per successful invasion of a planet). Doing a quick check, none of the base factions now receive Patriotic as one of the default traits.  It is still available as a trait for custom factions.

This does not affect any custom races one might have created that were based on the Krynn before the release of this patch.

Reply #42 Top

Oh good because Patriotic was just far too overpowered, a good change

Reply #43 Top

Quoting Lightbanee, reply 42

Oh good because Patriotic was just far too overpowered, a good change
End of Lightbanee's quote

 

Patriotic is still in the game, and still broke. It's just not applied to any of the default races.

Reply #44 Top

This maybe a out of line of the flow of the discussion but, I recently made a post about interesting things with the Drath and the Krynn (, not that there was much of a connection,) and then seeing this. About the Krynn being overpowered just made me last when first seeing it. My thoughts being: "Its all because of the Space dragons/dinosaurs!"

:grin:

Cheers!

-Jeff26jeff

Reply #45 Top

Quoting ClaytonHollowell, reply 43


Quoting Lightbanee,

Oh good because Patriotic was just far too overpowered, a good change



 

Patriotic is still in the game, and still broke. It's just not applied to any of the default races.

End of ClaytonHollowell's quote

I know, but the fact that it was removed from them is a good change 

Reply #46 Top

Quoting Frogboy, reply 36

The Krynn are supposed to spread "The way" across the universe but they're a paper tiger.  Just remember that and you'll be fine. :)
End of Frogboy's quote

Paper tiger my ass. On gifted they are still the most powerful (by double the margin, instead of the triple/quadruple they used to be) of any race.

 

Paper tigers do not send endless tides of ships at you.

Reply #47 Top

Quoting ClaytonHollowell, reply 46


Quoting Frogboy,

The Krynn are supposed to spread "The way" across the universe but they're a paper tiger.  Just remember that and you'll be fine. :)



Paper tiger my ass. On gifted they are still the most powerful (by double the margin, instead of the triple/quadruple they used to be) of any race.

 

Paper tigers do not send endless tides of ships at you.

End of ClaytonHollowell's quote

The Dregin and Yor are supposed to be the badasses but the Krynn are nuts, but at least it does make sense they are radical extremists after all

Reply #48 Top

After several games, the Krynn have evened out. The Iconians, Drengin, and Altarians were the top in my last 3 games. Krynn were below me before Star Destroyers in my latest one, so not even 4th place. Krynn are still good, as they contend for top spot, but they are no longer OP. YOR seem a little UP, though, as they are always dead last. 

Reply #49 Top

Quoting Vid-szhite, reply 48

After several games, the Krynn have evened out. The Iconians, Drengin, and Altarians were the top in my last 3 games. Krynn were below me before Star Destroyers in my latest one, so not even 4th place. Krynn are still good, as they contend for top spot, but they are no longer OP. YOR seem a little UP, though, as they are always dead last. 
End of Vid-szhite's quote

Yor are broken, they don't seem to be able to figure out how to grow their population, because their growth mechanic depends on production I don't think the AI understands it. 

Reply #50 Top

the yor in the release buld definitely build up their population. in fact, they may need to get needed as they win a very high percentage of AI vs. AI games.