Why not have the 12 levels that are in GalCiV2?
Notes from watching the AI. I have done like 10 games to a 200 turns on soak.
I have no idea how the AI is building all the colony ships and constructors. The planets do not have the production to build either of them in the amounts the AI is building ships.
AI build order for most new planets:
- Shipyard (Did someone forget to tell the AI the cost on building this went up 10 fold)
- Factory
- Terraform
- Farm
- Research
What an AI needs to learn to do vs buy ships with what seems like unlimited cash
-Build order to prioritize production before building shipyards and terraforming. I see lv20+ planets have less than 10 tile improvements past turn 200. Why there is only 2-3 factory tile improvements.
-Planet tile management rarely have I seen the AI use the adjacency system. Most the time you never find more than 3 buildings linked. I have never seen an AI planet form a 6 ring hub of improvements.
-Spam constructors all over the map at the beginning for resources they will not use. I am ok with the AI getting the resources near their home system. What I do not think is useful is building a constructor only to send it up to 10 turns away. That production could have been more useful in the starting area.
-Poor shipbuilding. The AI will spam make tiny or small ships and send them at you 1 or 2 at a time. When they could have built a few medium ships and made a fleet that could have a chance at victory
-Poor picking of ideology traits. I have seen the trader or no war selected in the pragmatic tree before another race is even located. How is that more valued than 3 free constructors?