[Question] Terraforming

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https://forums.galciv3.com/464227/get;3542824

The terraforming system seems a bit broken currently.

Sometimes, it's impossible to build terraforming improvements on a planet.

The random "land generator" should take into account all the possibilities for all the terraforming techs (in game and modding) before the land tiles are generated, so that there is always enough tiles to use all the terraforming improvements possible in the game.

Also, the first terraforming techs give +1 tile, +1 tile, +1 tile, and then +20 tiles; more evenly distributed bonuses, per example, +4 tiles, +4 tiles, +4 tiles, +12 tiles, will give more possibilities for the development of the planet.

Your thoughts on this?
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Quote from this post:

https://forums.galciv3.com/464227/get;3543647

I think it is a system design fault if you need to wait until the last improvement is researched before building the firsts.

And the highlight for the possible terraforming tiles is an U.I. flaw, they should be clearly displayed on the planets from the start of the game.

I should prefer a progression more "interesting" and more "motivating", per example, +1 tiles, +2 tiles, +3 tiles, +4 tiles, +12 tiles.
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"Sometimes, it's impossible to build terraforming improvements on a planet."

on some planets, you can not build the early terraforming improvements.  But Biosphere, universal soil adapter and the latest terraforming are always buildable.

 

I wouldn't say it is broken, but it can be counter-intuitive.  On the other hand, knowing in advance what techs will lead you to what tile improvement will make the game easier, probably too easy for a human player.  At this point, I am unprepared to give a solid opinion either way.  And being limited into what you can do with a planet forces you toward specialization of such planets, so it's not such a bad thing.

 

it can be improved, but I'm not just sure how.  I think your suggestion of increasing tile numbers will make it too easy for us.