It's All About The Start

I've played the first 150 turns or so as the Humans on a large map and seven opponents, just to familiarize myself with the game. The first thing that has jumped out at me is that it all seems to depend upon your start. I've had a game where I was only able to colonize five planets by that time, and I was next to last in the power rankings. In a couple of other games I was able to colonize a dozen or so planets and I was way out in front in the power rankings. I would prefer a more consistent start. Are there game settings that would ensure this?

19,330 views 9 replies
Reply #1 Top

I find that depending on your start you have to adjust what you do.  For instance getting the free colony ship or 3 constructors is pretty game changing early on (from ideologies).

Also I find that other factions will sell you their colony ships.  This is being fixed I believe but it is pretty exploitable.  Also you start with 5k....what are you buying / rushing with it?  I usually rush 2 colony ships.  Which helps colonize things early.  Also what size map are you playing on and with how many opponents?  If you play on a tiny map and have to many opponents than all the stars are just their home systems which means there isn't a lot of things to colonize.

Reply #2 Top

Keep in mind that the power may not be a good measure of your true status in the game.  I rarely pay attention to it.

Reply #3 Top

There are other things you can do to help yourself out.  For instance the 3 free constructors you can upgrade to colony ships for less than 100 credits each give you 3 colony ships (don't know if this exploit will be fixed eventually).  The only down side is you need to load them in order to colonize.  

You can also give yourself the ability as a custom race to colonize some extreme worlds from the beginning (aquatic, frozen and baron) worlds.  This will allow you to colonize some worlds you couldn't otherwise giving you a little more of an advantage.

As Vorell stated you could trade for colony ships, technologies, trade resources, or other items to help give you the advantage.

There are many ways to give yourself a quick start besides starting location.  Eventually Stardock will have more arena maps that will be pre-built maps giving every player more of a equal starting location.

Reply #4 Top

I've been playing on a huge map with tight clusters and seven opponents. The problem isn't that the alien races are beating me to the planets that can be colonized. Rather it's that there just aren't that many in range. For example, in the game in which I had only five planets, there were only five planets that could be colonized, including my home planet, and that's after researching techs that gave me +1 and +2 range respectively.

Reply #5 Top

In that case I suggest changing your settings....add more stars / planets / inhabitable planets...and you will get a more desired outcome.

Reply #6 Top

How come nobody said "dacty4491 you are right"? There is some RNG that affects how powerful you can be in the early game. Sometimes it works in your favor, sometimes not. I prefer to think of the times it's not in my favor as a challenge. Those games tend to be more fun and certainly more rewarding when I win.

Reply #7 Top

I avoid maps smaller than medium and usually go loose clusters and loads of planets to avoid the problem of only finding a few habitable worlds before the first rush is over. I love playing a custom Terran race with Knowledgeable as then I can see how close the other majors are to me at the start. If I do not have some room to expand, then I start a new game. I often send out cheap colony ships with only 1 billion pop so I can generate more colony ships in the early rush. To me it is more important to lock down more planets even with smaller starting pops rather than get fewer planets but each has 2 or 3 billion pop at start. I do not like to strip my homeworld pop down too low. Just a few ideas for your consideration.

Reply #8 Top

Sounds like bad luck with the RNG all right.  It could also be that you need to be more aggressive about expanding your range.  That affects what you find a lot.  T

If you were truly isolated, it is my understanding that they are trying to balance that in the map maker.  It is quite a task across all the map settings and they are still tweaking it.  They could probably use a support ticket with a game save showing how lop-sided the distribution was.

Reply #9 Top

   Just checking, you used constructors to extend your colonize range, made custom colony ships with more engines / range, extra scouts?

   Bad luck at game start can certainly be killer.