Beta 6 notes and issues

Like many of the changes (or rather, updates) thus far -- just thought I'd mention that.

 

Notes:

1. Custom races -- I've mentioned this before, and think it's still pertinent: why the heck do we have a Leader image we can select, but the foreground image is the one that takes precedent for displaying the race? Again, if I select the Leader image of either of the two human-like figures, the only option for foreground is the default human. Please add the full list of Leader images to foreground (or simply eliminate the foreground option?).

2. Ideology improvements -- from the update release notes: "Ideology improvements now all grant points per turn instead of a flat amount" -- this is still showing as flat points instead of per turn in the description on ideology window.

3. Promethion Pleasure Park -- text indicates this provides approval, but the stats in the text indicate +6 gross income change

4. Ship Designer -- the Ion Drive is not showing an image on the left or bottom

5. Battle View -- as the ships approach each other, if there are several ships involved, the zoom becomes so great that no ships appear in the window. Can this be adjusted to an appropriate zoom to show the combatants?

6. Battle Summary vs True Stats -- I completed a battle, and the summary indicated of 60 HP a ship lost 16, but on the main window (post-combat) the ship showed it had 105 HP (still lost 16, but the battle screen had an inaccurate total HP).

7.Repair of ships -- ships docked on a planet repair far too slowly from my perspective.

8. Diplomacy, trading -- when trading, if I select give credits from the AI, a default amount comes up, but the AI doesn't accept that (despite the default suggestion) and I need to click it again to get a new amount the AI will accept.

9. Fleet move points -- how many points a fleet has left to move is inconsistently displayed; sometimes it shows, sometimes it doesn't.

10. Govern, colonies tab -- the header images (symbols) are off one starting at Research (which is blank), and the subsequent (to the right) columns have the icon for the column to the left. Hence, looking at manufacturing column, the icon header is a stack of coins.

11. Ship display of HP -- looking a fleets and planetary defenders, HP inconsistently displays for individual ships: sometimes the pop-up shows HP for the ship I've selected, sometimes not.

 

Wish list:

You wanted to know what we sought first in the initial DLC: ship experience? Perhaps not as extensive as in GC2, but for the moment there's no specific drive for me to engage an opportunistic enemy since my ship won't benefit.

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Reply #1 Top

Wish list:

You wanted to know what we sought first in the initial DLC: ship experience? Perhaps not as extensive as in GC2, but for the moment there's no specific drive for me to engage an opportunistic enemy since my ship won't benefit.


I was thinking also why ships don't have experience in GC3. It was mentioned in a dev stream last week I think. They're going to have admirals/heroes in fleets making them better.

Reply #2 Top

my own comments on the Beta.

1.  Agree - Custom Race Customization UI needs a variety of tweaks to make it easier to use. Perhaps most choices for bonuses and penalties in the future.

3.  Promethion Pleasure Park can be rushed if you have the Colonizer trait - this shouldn't be allowed like other expensive improvements like colonial hospitals

4.  Yeh they are missing the icon for the Icon Drive - not big deal but an be misleading if you wondering what happened to them.

5.  Battle view mode needs some UI tweaking so you can see ships the scroll off the fixed view of the current display mode.

7.  Yeh it would be nice if there was faster way to repair damaged ships if they are docked at a planet for instance.


I see a few game crashes but a lot less in Beta 6 than there was in Beta 5.

 

Wish list:

Game Manual - GC III Wikia website - more help and tooltips in game

Graphics seem like they could be improved you zoom all the way out- at least for my R9-290X seems to lose detail and become blurring

Ship Experience for winning battles - maybe combined with idea of admirals - generals - heroes for hire or awarded during battles etc.