<-- I'm the creator of Favixi. Nice that I have made it to the finals, though I did not expect to have it playable by human players, since the winner will have it as a minor race, which have always been unplayable for human players. Favixi has their own AI, since the default AI would not be adequate.
Favixi: in the zip, and in the 00000130.zip move the contents into a folder called "Favixi" in your Mods Folder. (you have to make the folder).
Ah of course, should have done that even before sending it to Stardock. I hope Stardock tested all finalist factions.
I got to the Favixi and for some reason I can't play them--the game CTDs every time I start to build a map
I tested on Beta 6 v0.95 opt in and got the following in debug.err before it throws crash information:
"Debug Message: Building tech tree for node: FavixiEngineeringTech"
For Favixi I have removed techs that allow creating larger than "small" type of ships. Beta 6 probably has had changes in the tech tree that and make it crash. I kinda expected this, but Stardock ended submissions right around the time before Beta 6 came out.
I can probably fix that, but I feel making any changes would feel as an update.
[Edit] Yeah, it is the unique Tech Tree that makes it crash. Just changing Favixi_Tree To Generic_Tree in FactionDefs makes it work. But Favixi building swarm of small ships is their important aspect. Fixing... [Edit2] Alternatively I could just give them a ship style that doesn't have those hulls... [Edit3] Wow it works, except I have to use the "Custom" name for ShipStyle as XSD has specific set of names that can be used.
@Stardock could you tell us how the debugging variables in preferences work? They are by default set to "Default" in prefs.ini, what are other options?
[Edit4]
My entry(Unofficial download) to the Faction Design Contest.