Question about improvement numbers
Some buildings show a % boost while others have a +x. Example entertainment center > Moral +2; amusement park > moral +15%
Is there some rule of thumb on how to compare these kind of differing stat buffs?
Some buildings show a % boost while others have a +x. Example entertainment center > Moral +2; amusement park > moral +15%
Is there some rule of thumb on how to compare these kind of differing stat buffs?
Not sure about morale, but in manufacturing the +x is the amount added to the base percentage number. So a planet with 10 people and all planet government sliders set to 100% manufacturing is 10 production. Add a +5(from a building, or starbase, racial bonus, etc) to that you get 15 production. The percentage is then applied to that. The Mega Factory is a third tier production building which, without adjacency bonuses, give's you a 40% increase. This is 40% of the base production. Using the previous numbers, 15 * .4, you now have 6 more production. A final total of 21 manufacturing for the planet.
So +x is added to the base, while the +x% is added to the overall percentage used to determine the final manufacturing number.
Morale works the same way for approval. Morale +x goes to the base approval, and then any percentage enhancements are added on top of that.
So basically any time you can get a +x over a +% it is best to take the +x ... correct?
Thanks
Generally yes. I mean if you had a building with +500% of production 10 you'd go with the 500% over +5 production. 50 to 15. But that's an extreme example.
Man oh man SD has started a new math branch Galactic Calculus 101
. Someone is going to make $ with a fancy spread sheet
Thanks for the help
Generally take flat bonuses before percent bonuses. And have as many farms as the largest quantity of resource booster buildings. It's a very simple way of getting the ratios right. If you want to get better then you may want to have a calculator handy. The adj bonuses is what makes this more complex (and for me fun). I love this system. Every planet is a puzzle waiting to be solved.
You got that right
Is this still true? I've noticed since maybe Beta 4 that that didn't seem to be the case any more, or are there just very often hidden bonuses on all planets?
Is this still true? I've notice since maybe Beta 4 that that didn't seem to be the case any more, or are there just very often hidden bonuses on all planets?
Seems true to me. Do you have examples?
I just started a new game to have a closer look, and I stand by what I said.
New game as Drengi, population 10, +5 manufacturing from Civ capital, yet 100% manufacturing results in 19.4 production.
Edit: Took a screenshot.
http://i.imgur.com/czW71UQ.jpg
I've also noticed that the bonus of "+5 Total Production" from the Civ Capital applies to Manufacturing, Research, and Wealth, however it uses the Manufacturing icon - This can be a little misleading. I didn't realise there was a difference between Production and Manufacturing until now.
What about asteroids in the planet's vicinity?
Man, if you gurus can't figure this out, what hope do dopes like me have?
nevermind...your right something looks odd.
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