[.90] Promethion Pleasure Park increases income, not approval

Probably the first of many XML errors, but I thought I should flag this now to make sure this is an error and not something else.  One of the new things that can be constructed early is the "Promethion Pleasure Park" which is supposed to "greatly increase the morale of a colony" but instead improves its income, as seen in the following screenshot:

I am playing a custom faction that was created in 5.1, but that probably isn't making any difference.  If this is indeed a bug, I'll send in a ticket when I have the chance. 

8,685 views 9 replies
Reply #1 Top

Dev's The effect type needs to be GoodsAndServices.

 

<!-- Begin Improvement -->

<Improvement>
<InternalName>PromethionPleasurePark</InternalName>
<DisplayName>PromethionPleasurePark_Name</DisplayName>
<ShortDescription>PromethionPleasurePark_ShortDec</ShortDescription>
<Description>PromethionPleasurePark_Dec</Description>
<Icon>PromethionPleasurePark.png</Icon>
<BuildIcon>PromethionPleasurePark_Build.png</BuildIcon>
<ListIcon>PromethionPleasurePark_Icon.png</ListIcon>
<ImprovementType>Approval</ImprovementType>
<PlacementType>Approval</PlacementType>

<!-- Stats -->

<Stats>
<EffectType>ManufacturingCost</EffectType>
<Scope>Queue</Scope>
<Target>
<TargetType>Improvement</TargetType>
</Target>
<BonusType>Flat</BonusType>
<Value>50</Value>
</Stats>

<Stats>
<EffectType>ColonyGrossIncome</EffectType>
<Target>
<TargetType>Colony</TargetType>
</Target>
<BonusType>Flat</BonusType>
<Value>6</Value>
</Stats>

<Stats>
<EffectType>PromethionCost</EffectType>
<Target>
<TargetType>Improvement</TargetType>
</Target>
<BonusType>Flat</BonusType>
<Value>1</Value>
</Stats>

<Stats>
<EffectType>Maintenance</EffectType>
<Target>
<TargetType>Improvement</TargetType>
</Target>
<BonusType>Flat</BonusType>
<Value>1.5</Value>
</Stats>

<!-- Triggers -->

<!-- Level Effect Trigers -->

<!-- Level Effect Stats -->

<LevelEffectStats>
<EffectType>GoodsAndServices</EffectType>
<Target>
<TargetType>Colony</TargetType>
</Target>
<BonusType>Flat</BonusType>
<Value>1</Value>
</LevelEffectStats>

<!-- Adjacency Bonuses -->

<NeighborBonuses>
<GiveBonusToNeighborType>Approval</GiveBonusToNeighborType>
<NeighborBonusValue>3</NeighborBonusValue>
</NeighborBonuses>

<!-- Prerequisites -->

<Prerequ>
<Techs>
<Option>XenoCommerce</Option>
</Techs>
</Prerequ>

</Improvement>

<!-- End Improvement -->

Reply #2 Top

I don't think this is a bug but rather is intentional...

Reply #3 Top

I think so too. I personally like it quite a lot and hope it stays that way, or if it's ever changed, approval is added rather than replacing the income. It's like a Galactic Casino. It adds a little personality to the improvement, if that makes any sense.

Reply #4 Top

Pretty sure it's a bug but yes I think a Gross Income improvement would be nice to have. I can't hot fix it into the game I'm playing so I'm taking advantage of it's current iteration until I start a new game with my personal fix mod (basically all the things that I feel will get changed with the patch) 

Reply #5 Top

I think its probably correct its just that the name is very unintuitive.

Reply #6 Top

Why is it called the Pleasure Park then and why does the tooltip say greatly increases morale? It is also colored as an influence/approval building not an economic building which are yellow. I think its a bug and not supposed to be increasing money 

Reply #7 Top

Quoting Lightbanee, reply 6

Why is it called the Pleasure Park then and why does the tooltip say greatly increases morale? It is also colored as an influence/approval building not an economic building which are yellow. I think its a bug and not supposed to be increasing money 
End of Lightbanee's quote

Considering Approval is still named goods and services it might just be something that was just overlooked. 

Reply #8 Top

At first I thought it was a bug but I agree that it is working and the adjacency is where the moral improvement comes from. Maybe it's a bug maybe not. Either way it's a nice improvement

Reply #9 Top

Quoting Franco, reply 8

At first I thought it was a bug but I agree that it is working and the adjacency is where the moral improvement comes from. Maybe it's a bug maybe not. Either way it's a nice improvement
End of Franco's quote

Interesting they must have just added the wrong colour to the building, I usually use the Pragmatic building +2 Approval +2 Military adjacency