Idea for asteroids, dead planets, and starbases

   This should be a fairly simple way to give asteroids and dead planets an purpose in game.

   Proposal:   Every asteroid and dead planet in range of a economic starbase boosts raw production of the colonies in that starbase's area of effect by an additional +2%, over and above the base of 10%.

   Other Starbases:  Other types of starbase grant a boost to military production to whichever Shipyard it is fed too, at a base of 1% per dead world and asteroid in the are of effect.  This boost would decrease over distance the same as current shipyard falloff, and a max of 5 can feed a single shipyard.  Makes the shipyard falloff Pragmatic Ideology trait more useful, not to mention the relevant trait.

   Suggested:  To reduce constructor and starbase spam, limit any planet to only benefit from the best starbase in range in any category - raw production, research, industry, morale, etc.  Also, each asteroid / dead planet would feed a single starbase, with Economic > all others, as raw production > military production.

   Suggested:  Which starbase gets a resource (incl strategic and relic) should default to a) whoever had the most influence and b) whichever has the most modules of the correct type.

  I've had plenty of starbases with 5 planets + asteroids in range, so that is potentially a +25% boost to military production of a shipyard, or a boost of raw production from economic starbases from 10 to 20%.

   You don't need to add a new type of module, unless you want too (too close to release).  If you did, asteroid mining modules would not require a base to be specialized, they would be in addition to the base type, like archeology modules, and should boost 1%/2%/3%.  It would probably be better this close to release for this to be inherent in starbases, and auto feed the closest shipyard, and add a screen to the shipyards that lists the closest non economic starbases.

 

1,607 views 2 replies
Reply #1 Top

I like the ideas to do with dead planets, but am not too sure about limiting the number of starbases. Instead of a hard cap it should be an improved diminishing-returns model.

Reply #2 Top

I'm still waiting for the option to use dead worlds as spare parts for my superparadise.