4 logical "absurdities"

I know these 4 things are necessary for gameplay but I still find them amusing:

 

1) A single colony ship can transport 3 BILLION population - how does it do that? Frozen sperm and egg cells?

2) If you could travel to the stars you would have already colonized your solar system (Mars)

3) You have not yet developed space weapons, yet your survey ship has them at the beginning of the game?

4) Minor races send constructors and survey vessels to other star systems (despite apparently not having warp drive), yet have no designs on colonizing/exploring those systems?

 :)

10,751 views 7 replies
Reply #1 Top

LOL they are funny.

Reply #2 Top

The numbers in (1) is also something I'm always wondering about (similar to soldier numbers for invasion). They feel way overdone indeed. But I got used to them since GC II.

 

(2) is not neccessarily absurd, since planets outside our system could be easier to colonize (if you can reach them) if they're are "Earth-like" from the start, which Mars isn't.

 

(3) and (4) are just tributes to gameplay IMO.

Reply #3 Top

For one and two I would suggest these:

1, Cryogenics/ keeping a population in a suspended state, if you're moving an entire population like that it'll take a lot less space to just stack them in chambers than it would to say include normal food, medicine, exercise and entertainment.

2. I haven't played GCII but I read some of  the lore and stuff a while ago an wasn't it that the altarians gave warp gate drive to humans who then developed it into warp drive. This was then stolen and passed around by all the other races? This accelerated technology would explain why they jumped straight to colonizing the rather than the slow research arc that includes colonizing the star system.

3. this one has me stumped but eh, someone could mod the surveyor ship to have a unique weapon of "remaining planetary nuclear stockpile".

4. If I'm right about 2 then we can go with basic warp schematics are on the black market. Whilst the obvious answer is that minor species that colonize planets wouldn't be minor anymore it could also be explained by minor species as a species simply being unusually insular (beyond that of the major species) or incapable of working together on such a large and extended scale (they evolved and are stuck on the planet that spawned them but god dammit we will not stop fighting long enough to populate that planet over there).

 

Reply #4 Top


1) A single colony ship can transport 3 BILLION population - how does it do that? Frozen sperm and egg cells?
End of quote

answer Minions :)

2) If you could travel to the stars you would have already colonized your solar system (Mars)
End of quote

answer, would you rather spend all your time and effort on colonizing Mars and have limited space or a class 20 planet nearby that is ready for our presence?

3) You have not yet developed space weapons, yet your survey ship has them at the beginning of the game?
End of quote

answer, the survey ship was actually discovered by you from an ancient alien race and thus has things available to it that you are unable to reproduce yourself yet.

4) Minor races send constructors and survey vessels to other star systems (despite apparently not having warp drive), yet have no designs on colonizing/exploring those systems?
End of quote

They just don't have any interest growing or becoming more spread out, they are comfortable living on their home world.

 

Final point is, it's just a game, relax, and enjoy it :)

Reply #5 Top

Agree to your points.

 

Add one extra:

 

5) No one ever would believe that all alien races out in this universe did grow in the same enviroment and live on the same earth-like paradise.

Reply #6 Top

Quoting GiggleFish, reply 3

1, Cryogenics/ keeping a population in a suspended state, if you're moving an entire population like that it'll take a lot less space to just stack them in chambers than it would to say include normal food, medicine, exercise and entertainment.
End of GiggleFish's quote

I don't know if they're giving size numbers in GCIII yet (or if they will at all), but in GCII TotA you could look up two of the dimensions and the mass of the ship (Ship Details -> Intelligence Report). A default GCII TotA colony ship had listed dimensions of 933m and 516m and massed 1.6 million metric tons. If you assume that the ship was 33m x 516m x 516m, its volume was about 250 million cubic meters. A coffin is roughly 2m x 1m x 0.5m, and so you can fit about 250 million coffins into that ship; this should serve as a rough estimate of how many people you could fit onto the vessel if you required a negligible amount of space for drive systems, power systems, navigational systems, life support, etc. Alternatively, we could use the listed mass of the ship and an assumption about the construction (e.g. iron construction, 90% hollow) to estimate the internal volume of the vessel to then estimate the passenger capacity (under this set of assumptions, we find that the ship's volume is ~2e6 m^3 rather than ~2e8 m^3, and so we expect that the ship can carry about two orders of magnitude less people than under the assumption of a 933m x 516m x 516m ship). One further alternative would be to assume that essentially 100% of the ship's mass is due to the people carried; if we assume that an 'average' person has a mass of 90kg (~200lbm), then a ship with a mass of 1.6 million metric tons can carry about 18 million people (1.6 million metric tons = 1.6 billion kg ~= 18 million 90kg bundles).

Alternatively, we can look at real-world passenger vessels and estimate based off of those how many people would fit. Using Wikipedia's articles on the RMS Titanic, RMS Queen Mary, and RMS Queen Mary 2, we can come up with about 63,000 to 110,000 passengers (assuming displacement in long tons because 1 long ton ~= 1 metric ton). If we instead use Wikipedia's page on the Boeing 747 and use the numbers it provides for the 747-100B (550 passengers, and assume the minimum operating weight rather than the probably more reasonable maximum takeoff weight), we can push the number of passengers up to about 35 million.

However you cut it, if GCIII colony ships are approximately the same size as GCII colony ships, then the number of people the ships can carry are rather excessive even before you consider that you're probably carrying around some heavy equipment to help get the colony started and require some amount of space for the ship's systems.

Quoting GalCivius, reply 2

(2) is not neccessarily absurd, since planets outside our system could be easier to colonize (if you can reach them) if they're are "Earth-like" from the start, which Mars isn't.
End of GalCivius's quote

It also depends on how much time elapsed between the development of intrastellar flight and interstellar flight. If we're talking about spending millenia more or less trapped within the home system due to lack of superluminal drive technology, then sure, I could see long-term terraforming projects and in-system colonization before more appealing worlds which are too far away to serve as practical colonies. Of course, how far is too far is open to debate; the Drengin are known to have been willing to wait ~75 millenia to invade the Torian homeworld via stargate, so presumably they or another species might be willing to wait something like that amount of time to colonize an ideal potential colony (hey, the Drengin did it; there were already people living there and the databanks describe it as an invasion, but the difference between an invasion and a colonization effort has historically been murky anyways).

1) A single colony ship can transport 3 BILLION population - how does it do that? Frozen sperm and egg cells?
End of quote

Doesn't really work unless you have the ability to greatly accelerate the growth rate, and you'll probably want some kind of knowledge imprinting technology; children below the age of five are likely in my opinion to be a net drain on the colony's resources, at least if they're similar to humans, and probably still aren't that much of a net boost for the colony until their teenage years. On top of that, unless you have some kind of knowledge imprinting technology, you're looking at a colony full of several billion uneducated people, which means they'll probably be more or less useless as researchers or as workers in the more technical fields (and, for better or worse, you can likely expect that the jobs in less technical fields will continue to disappear as automation becomes more and more prevalent, which means that these people are not really worth much to your empire, as they provide warm bodies but not much else).

Reply #7 Top

You can find dimensions, weight, etc, by using the "Details" button

A GalCiv3 Colony Ship is 49x32x110 meters in dimension, and weighs 157,500 metric tons, crewed by 15 people.

Then I put the ship in orbit and its dimensions shrank to 37x24x87. Yeah. It's not affected by how many people are on the ship either. Going to submit a ticket about this. (Forget AI, this is the real important stuff)

However, colonies aren't defined by the ship, they're defined by the colony module. I used the Colony Ship design, took off the colony module, and it was:

35x24x110, weighing 157,500 metric tons, crewed by 15 people.

Thus, a colony module weighs less than 1 ton, but extends the ship by 14m in one direction and 8 in another.

 

Unlocking techs made the (alreay existing) ships weigh 245,700 metric tons.

 

 

Note: I was playing a custom race with Yor designs.

A Human colony ship is 49x22x110 and 126,000 metric tons.

 

Of course, there isn't exactly much realism in ships. Having one module with symmetry doesn't give the same as two seperate modules in the same positions.