Yor/Synthetic growth not applied to Assembly

I asked, poorly as I didn't specify growth rate, about fixing the Yor in the dev stream because I thought the devs knew about the problem but Paul didn't seem to know what I was talking about.  So to make this clear, all of the synthetic growth rate techs don't work.  

I will try another game to verify but my first game in Beta 5.3 I didn't see any change, every time I researched a new syntheric growth bonus I checked assembly and always stated 101 manufacturing or 1515 credits to finish at full, the power buildings also have bonuses and after building them still no change, 1515 credits to buy or 101 manufacturing.

My belief is that the bonuses are still pointing to the Assembly project and hence my asking for it to be reinstated if the pointer is not corrected.

8,864 views 7 replies
Reply #1 Top

The amount of population produced isn't affected either.  I researched a couple +10% bonuses plus built a fusion matrix and it was still only producing 5 population.

Reply #2 Top

Knew I was forgetting something, thanks for fixing that.

Reply #3 Top

The new assembly improvement also ignores synthetic pop cap. If you want to mod it in, here is the old assembly project. Thanks due to Tetrasodium. His post on the issue: https://forums.galciv3.com/461091/page/1/

Should still work assuming they haven't removed the GrowthYor variable yet. Hopefully it stays in as an artifact just for this purpose. I personally prefer adjusting the values by dividing by 100, produces a better curve for the growth as suggested by someone that I can not recall atm, apologies.

<PlanetaryProject>
<InternalName>ProjectAssembly</InternalName>
<DisplayName>PROJECT_ASSEMBLY</DisplayName>
<ShortDescription>PROJECT_ASSEMBLY_DESCRIPTION</ShortDescription>
<Icon>GC3_Colonization_Icon.png</Icon>
<ManufacturingPerBonus>10</ManufacturingPerBonus>
<Bonus>
<EffectType>GrowthYor</EffectType>
<Target>
<TargetType>Colony</TargetType>
</Target>
<BonusType>Flat</BonusType>
<Value>0.2</Value>
</Bonus>
<Prerequ>
<RaceTrait>
<Option>SyntheticLife</Option>
</RaceTrait>
</Prerequ>
</PlanetaryProject>

edit: P.S. I was looking forward to his answer when I heard the question on the stream. I understand the lack of specificity due to assumptions :( . Unfortunately, this close to release, I suspect synthetic races will still have issues at 1.0, another issue I recall being brought up is that the new assembly improvement is dependent on using the Yor tech tree when using custom races with the Synthetic Life trait. It should be tied only to the trait, not to the tech tree. Especially if the Yor tech boni do not apply to the Assembly improvement.

Reply #4 Top

This was my post which appears to have kicked this off this discussion: https://forums.galciv3.com/463860

Thanks to all who helped research this.

Yor 'Synthetic Growth Bonus' sure sounded to me like it would increase the rate at which new Yor would be constructed.  If that's not going to be the case, then I think this bonus needs to be renamed. 

 

Reply #5 Top

I didn't see your post till after I replied on this one, figured better here due to being in the support category. Since they changed synthetic population growth they need to redo the whole system and the tech tree related to it since the yor tech tree seems to be unchanged since like 0.60 when they still had the old project. I am worried it will be the same come gold, which will be a major issue in reviews and to me since I prefer the more unique trees and races.

Reply #6 Top

Bump

Reply #7 Top

Thanks for reporting. :)