How does the Hyperion Shrinker Work?

The Hyperion Shrinker gives ships built using the planet a bonus to capacity. A few questions:

 

1) How does that work with multiple planets. If the planet provides just 1 mineral to the ship, and another planet provides the rest, do you still get the bonus?

2) How does the extra capacity help me? I get more mass, but how do I get the mass onto the ship?

17,849 views 6 replies
Reply #1 Top

It's a error in the description. The way it worked in GalCiv 2 was that ships were built on planets. In GalCiv3, the Hyperion buildings are faction-wide benefits. All ships built and designed can make use of the bonus.

The extra capacity is automatically added to the capacity in the designer. Blueprint ships (automatically upgrading ones) will automatically make use of the new space, but you'll have to redesign custom ships to do so.

Reply #2 Top

The description of the tech is wrong, has been wrong all along, has confused many people, and has never been fixed.  It affects all ships produced on all planets.

It allows you to put more components on a hull in the ship designer.

Reply #3 Top

first that's a typo that has persisted since alpha

1) it effects all ships regardless of where the shrinker is built

 2) the extra capacity should show up immediately upon building the shrinker 

Reply #4 Top

Important info:  Shrinker adds 10% capacity, but it can be increased through adjacent military or hex bonuses.  +5% per, adds up fast.

Reply #5 Top

Quoting ManiiNames, reply 4

Important info:  Shrinker adds 10% capacity, but it can be increased through adjacent military or hex bonuses.  +5% per, adds up fast.
End of ManiiNames's quote

 

Yeah, In one game I places the shrinker next to a patch of ore that increased my capacity (I forget the name) and +2 to military. To my surprise it increased the capacity on the shrinker, so I built the Hyperion Supply and Logistics next to it as well, and ended up putting military buildings all around the shrinker.

I ended up with +50 capacity from all the ajacencies (I ended up choosing the preparation centre from ideologies just for the +2 to military adjacency) on top of having dense as one of my starting bonuses (+25 capacity) and then the galactic wonder that adds +1 to all adjacency bonuses hit that took it up too a whopping +60 on the shrinker.

After that the galactic event that offers the -10 Ship component mass for Malevolent hit TWICE IN A ROW.

 

Suddenly I found my ships where insanely expensive, but loaded up to the eyeballs with everything I could ever need. My average "Frigate" class mounted 2x interceptor Carrier bays, weapons, defenses, engines and thrusters and a targeting module on top of that! (something up until that point I could only mount together on a Huge hull!)

As for my large and huge hull ships - lets just say that the cost was -massive- but the sheer force projection was worth it - especially when a Huge scale hull could be a carrier for between 50-70 fighters at a time.

I just wish there where other options to decrease mass and increase capacity - just to see how much I could mount on a ship. 

Reply #6 Top

Quoting ManiiNames, reply 4

Important info:  Shrinker adds 10% capacity, but it can be increased through adjacent military or hex bonuses.  +5% per, adds up fast.
End of ManiiNames's quote

 

Did not realize this. Thanks.