Combat and Beelining for Sensors like Jamming and Targeting.

Where Carriers were the Over powered 500lb Gorilla, now its your new Command ship loaded with Sensors and Targeting/Jamming Electronics.

I have found that fleets with a custom Sensor ship (which I need Command or CmD Mk1) do FAR better than fleets without one. I will create a custom medium or Large hull and cram all the sensors into the one ship rather than have 2 or 3 small single module ships. These force multipliers are without a doubt something you want to beeline for in Age of War. I once I get Large hulls I will also install the Movement modules and the weapon dmg or range increase ones. These ships are actually more important that the special weapons ships which have the special weapons tied to their respective resource (anti-matter missiles).

 

Because these ships are SO important I found that racing around the Galaxy and dropping mining constructors on Thulium, Promethion, Elerium, and Antimatter is an ABSOLUTE must! Sensor/Command ships are a must have for fleets. I will forgo the stock ones as a custom one can have a more hit points a bit of armor and a weapon if it gets in too close.

 

A few observations outside this topic.

 

Life support needs a small fix. The first two modules cost the same mass and the 3rd is not a good enough increase to warrant its installation.

 

A minor race took away my resources AFTER I was mining them. I dont know the mechanic but it was several turns where I was mining it and then the resource flipped to the Minor race. I was so mad about this I DWC'd and destroyed his mining bases! Is this normal to be able to 'steal' already established mining resources from another player?

 

I was playing on Excessive and RARE on planet habitability. This was slightly 'too rare' but ok, maybe we should make uncommon setting slightly more rare and that seems it would be a good fit.

3,104 views 5 replies
Reply #1 Top

Because these ships are SO important I found that racing around the Galaxy and dropping mining constructors on Thulium, Promethion, Elerium, and Antimatter is an ABSOLUTE must! Sensor/Command ships are a must have for fleets. I will forgo the stock ones as a custom one can have a more hit points a bit of armor and a weapon if it gets in too close.
End of quote

What's even more interesting is that the AI doesn't seem to get this.  I have parked mining starbases with the +4 range extension just on my side of the border and mined the AI resources I can reach.  They haven't complained about it, nor have they made a huge effort to mine their own resources.

Reply #2 Top

Hey, where is that Mining extension? I cant find it ANYWHERE in the Terran Tech Tree. Where do you get it or is it race specific?

Reply #3 Top

They just need to teach the AI to make use of it.    It rewards players for investing in their  infrastructure.     it also makes the fleets that have said ships more valuable and encourages strategic planning.

 

 

I love them.

 

Reply #4 Top

Quoting Larsenex, reply 2

Hey, where is that Mining extension? I cant find it ANYWHERE in the Terran Tech Tree. Where do you get it or is it race specific?
End of Larsenex's quote

The extensions are Engineering/Life Support/Support Field Mastery, which give you the mining base module, Support Field Stabilization, (1 module) and then, Exploration Extension which gives you Exploration Support System, (2 modules).

Reply #5 Top

Sweet! All this time and it was there. Now I have a reason to go down the life support line...doesnt make sense but now I can!