1) Wealthy starts with 5500 credits, WAD?
2) Early colony ships (M1) have 4 range, 1 engine, 1 colony, and 1 sensor array. They are frightfully expensive to build.
3) Custom designs will not die! They keep coming back in later games, even the ones I do not want.
4) Are planetary buildings supposed to give 5 or 10 ideology points?
Good:
1) "Mars" no longer gets beenfits of malevolent ideology (+10 production, double shipyard)
2) Minors love gobbling up strategic resources and selling them to me.
Ugly:
3 anamoly pirates with 72 kinetic attack total. Ouch.