I both like and dislike the way sensors currently work. I don't want to see a hard cap, but I do want to see some sensibility applied to how things work. For example, I'd like to see less of an effect for ships and more of an effect for starbases.
So, to me it would make sense to have ship sensors be limited, perhaps to one of each kind--or even just one sensor unit. If this was the case, they could be a little more powerful, and scale to higher values with higher tech. And then somewhere in the tech tree, there could be a tech for an unlimited percentage-based sensor amplifier. So, the more of these modules you install, the more they amplify the sensor module in use. (of course, there could be a couple of these modules, one in the mid game and a better one in the late game.)
But that's getting pretty specific. Back to the general issue--I agree with the notion that starbases should have the capacity for greater maximum sensor range than most ships, with the exception of huge and perhaps large hulls.
For the meantime, however, I'm using sensors the way they are built. I'd be silly not to