Influence Adjacency Issue

  I speed built a missionary center on a world about 3 hexes into Thalan territory.  I was still in their territory.  Then I speed built a consulate.  I was still in their territory.  Then I speed built an Embassy in a triangle with the other 2 buildings.  A few turns later, my planet has an influence radius of 26 and is beginning to culture convert a Thalan colony 11 hexes away.

  The problem seems to be that level upgrades boost base influence by 1.  So my missionary center is +1, +5 (Ancient wonder and 2 adjacencies), and +50%;  my consulate is +.5 and +3, and for some reason my frozen world has +25% influence.  Throw in approval and snuggler colonies, and I now have 19.6 growth per turn.  I also have 2 numbers for influence, 283 and 235.

   Level based adjacencies for influence should be % based, not a flat +1 per level.

 

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Reply #1 Top

Yes, the impact of adjacency bonus is much larger for Influence, Approval, and Food.  They all work off a +1 scale, rather than the plus 0.05[aka 5%] like Manufacturing and Science.

BUG:  Iridium Corporation don't receive Influence adjacency bonuses for any of their Influence buildings.  Meaning they wouldn't even have the option to fight because their buildings are bugged.

Also some Influence bonuses apply to the entire amount. For ex.: Benevolent tree +100% Influence on capital applies to all Influence created there retroactively and in the future.  If your capitals Influence was 100 when you selected the trait, it's now 200. So that's really powerful.  And things that work in a similar manner, like planetary characteristics, will lead to you seeing two different numbers between the calculation within the Influence panel and the Total Influence. 

Whether scale needs to be adjusted for adjacency bonuses for Influence, Approval, and Food is an area that should probably be revisited.  Perhaps its okay for Food and Approval(though 0.5 seems more reasonable), but Influence could be like 0.1 and still be worthwhile. 

Reply #2 Top

   I'm not seeing planets with too much food / population in beta 5, but that may be tied to reducing food base to 5 from 10.  But I do have +4 food per planet due to 4 trade goods, which seems OP.  It is also way too easy to max approval, to the point I usually take -approval in my custom races.

   I've seen several influence is OP threads though.  First time I saw it myself.  Planet in danger of culture flipping instead begins to culture flip 3 other planets in a matter of turns.

   10% per level to influence, food, and approval level seems a better option than +1 or +.5  All of these are produced the colony capital, so there is always something there too boost.

 

Reply #3 Top

I concur, we are seeing the same problem in our Multiplayer game.  Influence is scaling and compounding obscenely.

Reply #4 Top

Thanks for reporting. :)