How does Combat work now?

I wanted to check, does combat work the same way as in Gal Civ 2?

 

I especially want to doublecheck how defense works. In Gal Civ 2, you got the full number against the right weapon, otherwise you got the square root.

So a 9 armor, 9 shield, 9 chaff ship fighting missiles would get 3 + 3 + 9 = 15 defense

 

If fighting 15 missile attack, 15 defense would negate it for the most part, with some damage getting through.

 

Does 3 work the same way?

8,362 views 3 replies
Reply #1 Top

The ships are broken into categories. Interceptor, assault, escort, support and capital ships. Each category behaves in a different way so there is a lot of strategy in how you comprise your fleets.

There are mined resources that can give you bonus hit points, accuracy etc.

No tactical, you set up the battle and sit back and watch.

The combat is much richer in GCIII iof you are okay with no tactical. I am and I like it a lot vs GCII. 

Reply #2 Top

In GC2, IIRC, an attacker had a dice rolled for each attack type over the range of the attack. If you had a missile attack of 15 and a beam attack of 6, the damage dealt would be (1-15) + (1-6). If a defender had point defense of 6, they would roll a dice to block damage over each type. So they could block up to 6 of the missile damage (which could be all that you dealt for that round) and up to sqrt(6) of the beam damage.

 

As far as I can tell, the math in GC3 does NOT work the same way and I don't know that the devs have explained it.

Reply #3 Top

There is also range and rate of fire stats that can be increased, but no ingame documentation on these, so it's kinda impossible to really optimize strategies on this.

 

Tactical speed also matters for accuracy, but i can't tell you by how's much. It's pretty frustrating.