Gameplay Discussion: Reduction of Secondary Stats

Gal Civ 2 had a lot of stats. Gal Civ 3 continues in that tradition. I would like to take a moment to consider: would the game ultimately play better with a more streamlined set of stats?

If we look at the current stats, we have the following:

Primary

Manufacturing
Research
Income
Food

Secondary
Growth
Influence
Approval
Tourism
Diplomacy
Soldiering
Planetary Defense

 

Tourism: Currently this functions as a way to make money off of influence, so perhaps it could roped into influence? Tourism is a hard to understand and very auxiliary mechanic, I doubt the game would really miss anything by its removal.

Soldering/Planetary Defense: In general, once you control space you control the growth in Gal Civ. I would rather just give the Dregin a bonus to build transports and drop this as a stat. Planetary Defense is the same...the best way to defend your planet is ships not people on the ground.

Approval: Approval is actually a tertiary stat, affecting growth, influence, and planetary defense. Mainly it penalizes high population planets, and very large empires. I feel like there are ways to adjust food and empire bonuses to account for this without involving a whole other stat.

 

These are the 4 on my personal list, the ones I think could be removed pretty easily with not a lot of change to gameplay.

 

So I want to reach out to the community to get people's thoughts, do I have a minority opinion, or is there a large group that believe stats can be removed from Gal Civ 3?

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Reply #1 Top

I find all the secondary stats to be extremely important. Approval is for me one of the most important stats, easily the most important after the primary stats; losing it would make colony management much more time consuming. The only stat that isn't that important, imo, is tourism, and this stat is already mainly a sub-stat of income. I do agree with the Planetary Defense stat, however, what would you do with the already in place bonuses for this stat?

Reply #2 Top

What you call secondary stats, I would say are actually more important in the long run of the game than the primary stats as they give the player unique ways of adapting to the differences between the races.

 

Dregin get a bonus to soldering.    When I play Dregin I do not NEED to fill my transports with as many soldiers.  This means I can build more transports faster and take out more planets faster.

On races that have +Growth, I can put in extra food or a hospital on a planet that has decent industry and pump out Colony ships or Transports without negatively affecting the planet's production...

 

Influence and approval are almost overpowered currently.   It is currently easier to flip a planet using influence than it is to build a fleet and attack it.  Why fight when you can woo?

 


My point is that these lesser traits are what MAKE the different races different, and focusing on them brings out the powers/weaknesses of the various races.    These are not unimportant.  Nor are they redundant.