[0.80] Does anyone dislike terraforming as it is now?

At this time, I really dislike how terraforming is done. The problem is, I find you get the best terraforming results if you hold off until you get all the terraforming techs. This means holding back until you get to the third age of the game, something that might not happen in a lot of games.

There several reasons for holding back:

First off, there is a terraforming improvement that can terraform all level 1 terraformable tiles. Because you can terraform less advanced tiles using more advanced terraforming improvements, you have to watch out to prevent yourself from doing just that. If you do so, then that terraforming improvement will have been wasted once you gain the ability to terraform all the level 1 terraformable tiles. You would have more tiles if you just waited. As such, I hold back until I can terraform all level 1 terraformable tiles, as terraforming them first will eliminate any possibility of making such mistakes with level 1 tiles once I start terraforming more advanced tiles. By holding back, I feel that I maximize the number of tiles that I can get on my worlds.

The second reason is, it is easier to plan things once you have them all terraforming improvements. You can maximize adjacency bonuses once you are able to see what you can get. I start with selecting the most advanced terraforming improvement to show me what I could possible terraform, and then work my way down. At first glance I might see many tiles in an area that can be terraformed, but it might not prove true if the less advanced terraforming can't fill in the rest.

I miss the simpler days of GalCiv 2 where you didn't have to worry about such details. No worry about adjacency bonuses and no risk of wasting terraforming improvements.

5,481 views 15 replies
Reply #1 Top

I dont dislike the current system i thin it could use some work mainly when you select a terraforming improvement all tiles should be colour coded to what level they can be improved to. 

Reply #2 Top

Yep, I agree with the OP. I feel slightly cheated if I get to the later stage of the game and realize I didn't terraform optimally. I'd rather all of the regular terraforming options be shown at the same level. Display unterraformable hexes as red-tinted - only way to use those is with the single-use "terraform any tile" tech.

Reply #3 Top

I'm not a fan of the way it is now but I've been assuming that by release something will be implemented so we know which tiles will become available.  However I plan on modding terraforming once the game releases.  

Reply #4 Top

I find myself holding off the terraforming techs until I have researched all of them.  This is greatly different from Galciv II which I used them as soon as I could.  Of course I also find myself holding off on the ideology boost until the colonization stage of the game is complete, or near complete as well.

There should be a way to see what each level terraforming will unlock before choosing, say yellow outlined tiles are first level, orange bordered tiles second level, red bordered tiles 3rd level.  This way you can make an educational choices.

Reply #5 Top

Terraforming is rather obtuse at present and could really use more information so we can plan in advance without needing to "save" our terraforms, but as far as wasted terraforming goes, that's just opportunity cost.

 

You have an early opportunity to get an extra tile, or you have a later opportunity to not waste the resources you spent getting that extra tile.  It's something that would suck the first time you blew terraforming on stuff you could have gotten later and didn't see a benefit from it, but that's why you should read the tech tree before playing your first game to familiarize yourself with it.

 

Since terraformable tiles aren't visually intiutive from the graphical representations on the planet maps, it would be nice to have the full terraformable tiles shown from the start, with delineation between requirements visible.

Reply #6 Top

Explain this to me I have waited and I have used them as they come and it seems that there is no reason to wait, with soil enhancement anyway, because if you wait it is usually (always) useless and hangs around on your list unusable. Maybe some of the others are different. I haven't thought it through. 

Reply #7 Top

Well, soil enhancement is the exception. It is a level 1 terraforming improvement, so you don't get anything for waiting. As a level 1 terraforming improvement, it can only compete with the unlimited level 1 terraforming improvement that the rest get to avoid. In fact, it cheaper to build the than its competitor, so you would want to build it anyways to get a discount.

The rest are different because they can terraform tiles that the level 1s can't. That is why I gave them levels because each new can develop tiles the last one can't. The general problem is they can also be used to develop they can be used to develop any lower level tiles, including the level 1 tiles which you can all of without needing to use the higher level improvements. If you do so, then you wasted those improvements.

For instance, you have a world that has 5 potential level 1s, 3 potential level 2s, and 2 potential level 3s. The soil enhancement is a level 1, so it could be used to terraform any of the 5 level 1s. Later, the improvement that can terraform an unlimited number of level 1s can be used to terraform the remaining 4 level 1s. Either way, the world will have been improved by 5 tiles. The level 2 terraforming improvement can be used to terraform any one of the 3 level 2 tiles... or it could be used to terraform any of the level 1s. So depending on what you do, you could improve the world by 6 tiles or by 5 tiles if you use a level 2 improvement to develop a level 1 tile. Likewise, the level 3 improvement could improve any of the 2 level 3 tiles, any of the level 2 tiles, or any of the level 1 tiles. So you could get as much as 7 new tiles, or as little as 5 new tiles if you build them on the level 1 tiles.

Reply #8 Top

What i generally do is save soil enhancement and use it to compare with the other techs this way i can upgrade the level 2 and level 3 tiles without Waiting but it means i hold off on soil enhancement till i can get the last terraforming tech other the The 1 tile anywhere one

Reply #9 Top

I like the current system to be honest. If you choose to hold off then you can yield a better planet possibly, but if you wait you also don't use tiles for a while.. so long term is it worth not having reaped the rewards along the way? I personally have done both depending on how my needs were being met. 

Reply #10 Top

I think there is something to be said in favor of making trade offs with imperfect information.   Delay or not.   Will the right tile be available or not.   Sort of like should I rush a colony ship to get planet X lvl 13 when it looks dicey or should I just settle for the level 7 closer by without having to shell out the extra money.   You pays your money, you takes your chances.   Sometimes you will have enough information to know the right thing to do...many times not.

Sometimes I can get around the tile dilemma by leaving a "hole" for the right building (coordination or power station or manf/res capital etc.), but often its not obvious.  Not to mention the placement of the bonus tiles is often more frustrating than if they just gave no bonuses at all.  At least I have learned to figure out that often ignoring the bonuses is better than trying to use them.

I see the argument that one may like be able to plan to make maximum use of everything.  My opinion is that that is not necessarily a better game.  I like having more "Hey I really got that right hoo boy!" trading off sometimes for "What the heck can't I catch a break, all that planning and they won't give me the dang tile!?  Now I have to wait for the ultimate tech!"   But the OP is welcome to his opinion, of course.  I am not saying pure rolling of the dice is better... educated guesses is what I mean.

It's like knowing exactly what ships the enemy is building so you can counter with maximum effect.  That information should be very hard to come by.  I mean, I remember Chekov wandering around asking people where the nuclear aircraft carrier was.   It ought not to be that easy (well, I guess it wasn't for him because of his accent, lol).

Juat my 2c.

 

Reply #11 Top


The problem is, I find you get the best terraforming results if you hold off until you get all the terraforming techs. This means holding back until you get to the third age of the game, something that might not happen in a lot of games.
End of quote

I agree and pointed this out during Beta 4.  While this could be considered a regular game mechanic as Bamdorf suggests, it is different from the way GC 2 did it (which didn't overlap terraform tiles).  Another issue is how this works with Ideologies that improve planet quality (add hexes).  I would rather wait as long as possible and terraform every possible hex before selecting Ideologies that improve planet quality.  There is also an upper limit on the number of hexes that can be improved on any world (I ran into it in Beta 4 but haven't seen it yet in Beta 5).  Considering Trantor in the Foundation series books and Corusant in Star Wars as world-spanning cities, why the limit?

My thoughts.

Reply #12 Top

Quoting Smithy6482, reply 2

Yep, I agree with the OP. I feel slightly cheated if I get to the later stage of the game and realize I didn't terraform optimally. I'd rather all of the regular terraforming options be shown at the same level. Display unterraformable hexes as red-tinted - only way to use those is with the single-use "terraform any tile" tech.
End of Smithy6482's quote

yes, yes, finally its catching on!

Chekov was in a neuclear aircraft carrier and was looking for the reactor. ;)

Reply #13 Top

Quoting DARCA1213, reply 12

/snip/

Chekov was in a neuclear aircraft carrier and was looking for the reactor. ;)

End of DARCA1213's quote

Yes, I now remember he was asking people, "Where can I find the nuclear wessels, please?"   Obviously not well trained in spying.   Supposedly to capture particles from the reactor, one of the less convincing technical aspects of the movie.    Well, that show was pretty heavy on comedy.   Don't get me wrong, I still enjoy the show from time to time.

 

 

Reply #14 Top

Quoting DARCA1213, reply 12
yes, yes, finally its catching on!
Chekov was in a neuclear aircraft carrier and was looking for the reactor. ;)
End of DARCA1213's quote

I guess I'm not following you. :) I recognize the movie reference, just not the relevance.

Reply #15 Top

Idea, though may not be doable.

 

Terraforming tech more expensive, but auto-unlocks the tiles?  Might need to be a more variable tech cost based on size of empire than other techs.