[.80.9][Bug] Can build (custom) ships with current mass above maximum mass

After starting a new game my custom (tiny and cargo) ships showed up in the shipyard build list, and i was able to produce them even while their current mass was way above the mass maximum.

I was able to build a cargo hull with 4 colonizer modules on turn 1.

 

7,162 views 4 replies
Reply #1 Top

Thanks for posting your issue. Do you mind sending a save to support so I can have a better idea of what is going on?

Reply #2 Top

Ray,

ticket submitted.

Reply #3 Top

I saw the same issue.  Ships I had customized in Beta 4 were available right away in Beta 5 if they required no special technology components.  Example: I had a triple constructor ship, mass 90-something available at the start.  In the designer it showed up as 90/60.

Reply #4 Top

Well they took out so many exploits, maybe they should leave this one :)

Missing my free upgrades and it now costs about 600 to buy a surveyor vs about 125. Still a pretty good deal if you can buy it while in your ZOC. Worm hole just about take surveyors out of the game on insane map. It can take 50 60 turns to get them back. I usually never build surveyors but I had to in insane game.

Can't play zoomed out on insane. Hard to get an accurate click unless you zoom in nearly 50%

Love the new planet resources.

Once again, let me scroll through the shipyards like you can the planets.

The new send constructors system seemed to work pretty good once I got the hang of it.

I am wondering if the ship repair function is working right. I lost about half my hp after 3 pirate battles and my surveyor was recovering maybe 1 point every other turn and it doesn't help to station the ship