i'm no programmer, but can't you write some code that says if tile is occupied by another unit, then another unit can't move there?
Is this due to the thread programming, where each unit has its own thread and they move simultaneously? Hence it is not possible to check if the tile is occupied as at the time of moving the tile was not occupied (as seen by both units).
this happens in tactical battles which are turn-based so they should be able to test for tile occupancy before moving.
it's a real pain cuz the archer behind the archer is protected. you can't web him or cast a spell on him or attack him or target him in anyway. you first have to kill the guy on top. annoying.
I've made a note for the devs to look at this. Thanks. ![]()
Welcome Guest! Please take the time to register with us.
- Richer content, access to many features that are disabled for guests like commenting and posting on the forums.
- Access to a great community, with a massive database of many, many areas of interest.
- Access to contests & subscription offers like exclusive emails.
- It's simple, and FREE!
