Different Colonization Events For Synthetic Races

As others might tell, I'm not big on "immersion" comments as, really, that's a personal thing and pretty varied.  It's probably almost impossible to satisfy all immersion comments out there.

But I must admit there is one thing currently in the game that is slightly prickly to me and I thought I should bring it up.  Some of the colonization events make absolutely no sense when playing as the Yor.  While most of them are pretty neutral, some clearly refer to things like food or other biological concerns that mean absolutely nothing to a Synthetic Race. And a couple clearly imply, either in the opening text or in the choices, that you are a biological faction.  Since being Synthetic is a race trait in GC III, this is probably going to come up quite a bit as Custom Races are made.  

What I was wondering if it would be possible to either set aside some of the colonization events so they wouldn't apply to Synthetic races and/or create some colonization events that will only come up if triggered by a Synthetic faction.

If not, no big deal.  I'll live with it. :D  But it might be kinda cool to be able to do this at some point, if possible.

NOTE: The related point that others have brought up about conquering/acquiring a planet from a Synthetic race [or vice vera] isn't as important to me, as I can handwave that away with my own explanations.  Which just goes to show just how personal immersion really is ;).  The real problem here is, with colonization events it becomes much harder for me to explain something away that is directly being said to me as I can come up with my own explanations for something on a newly aquired planet since the game is silent on that point (the sythetics got fitted with food convertors or something/the organics got coverted to cyborgs, etc). 

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Reply #1 Top

 

Great points. One wonders what colony improvements would satisfy a Yor.   But if the GalCiv wikia is canonical, then farms are part of their colonies:

"The Yor absolutely detest organic life. It is their long-term mission to exterminate all organic life where they find it. There is, however, one other irony -- the Precursors designed the Yor such that they would use as their main energy source the same thing as the Iconians. The Yor "eat" in a sense; they have farming of a sort."

https://www.galciv.wikia.com/wiki/Yor_Collective

Algae biofuel ponds.   That's their "farming" (?)

That being said,

It seems that Yor would do better on sterile planets without life.  If they land on a planet with life, they would spend much time and resources eliminating the life.  "It is their long-term mission to exterminate all organic life where they find it."   A Yor player that has "options" about what to do with lifeforms they encounter on new planets, there should be actually one option,  exterminate them.    

Other races that try to colonize a formally Yor planet will find it devoid of any humanoids, reptiloids, fishoids, walking treeoids and superintelligent shades of the colour blue.  Perhaps not the latter.  That goes for plant matter too ("exterminate all organic life").  



 

Reply #2 Top

I am hoping/expecting/requesting attention to details like this will keep happening.  It adds to the overall polished feel of the game and the encouragement to explore the different races and other aspects of the game.  It becomes part of those subjective things called "depth" and "immersion".  You just can't do too much of it.

Reply #3 Top

I'm with the OP. I *love* the colonization events but some don't work well with the Yor. It feels jarring and unpolished*.

Regarding conquest/influence conversion, in Master of Orion 3 if you conquered a planet without wiping out the population first, you kept the original race on the planet and could then build colony ships with that race. The advantage was that each race had their preferred type of planet so you were expanding your options: not one size fits all like GC3, which is fine! It doesn't necessarily bother me, but it's another one of those jarring experiences. I'm just not sure how it would be explained in-game and whether it's worth coding time since it doesn't impact play (like it did in MoO3).

*Yes, it's a beta. This is feedback! :)

Reply #4 Top

I love the idea of mixed populations and anything to recognize the Yor "difference" would be good.

The found colony ships should also be considered for race composition.

Obviously any planet populated with aliens would be easier to flip.