Question about anomalies

I have been meaning to ask about this forever and it is so innocuous I never remember.

When your surveyor finds those items that give your fleets additional moves and range, I assume it works for individual ships like constructors as well as fleets, but has anyone confirmed that it even works? Not me, and I find them so useless that it would not bother me if they disappeared from the game. It almost bugs me when I see them pop up. It is never like, wow, I really needed that boost.

It is like that nickle interest I get on my checking account each month. Any advantage that is unnoticeable has no value iyam. At least my nickle compounds. :) 

Why don't they make them something that you might find on every hundred or so anomalies and make the additional moves or range permanent. How would anything you find work empire wide, but only for one turn?

11,217 views 6 replies
Reply #1 Top

The bonus given when it says +1 moves for entire fleet or +1 sight for fleet or +2 range and so on ONLY apply to that one ship. If you had say 10 destroyers in that fleet with the surveyor I think they would get the bonus. However since we only fly our surveyors solo only that one ship gets those bonuses...

Reply #2 Top

Thanks, that makes sense. I seem to recall in GCII they would give the surveyor extra hit points, or military bonuses that would carry over if you ever upgraded your surveyor to a fighting ship.

Is the bonus permanent for that ship. I was confused by the use of the term fleet. I am now wondering if the bonuses are permanent. If so, maybe you could fleet up the surveyor with some fighting ships and take advantage of the additional range, speed, sensors, etc.

I have never noticed the surveyor(s) gaining long term speed and range bonuses, but I could be overlooking it. If it is just a one turn deal for your surveyor, then I remain, unimpressed. :) 

Reply #3 Top

it is permenant but i think it only applies the 'fleet' bonus to ships fleeted with your surveyor at the time you find the anomaly.

i often choose one surveyor and only collect ship graveyards with it so that it can get all the sensor range bonus's then upgrade it to a ship that is all sensors and nothing else to eliminate the FOW

Reply #4 Top

Hey, don't take away this one.  It's awesome. I seriously love have 20 or 25 move survey ships with more scanner range than you can shake a stick at.  Makes mapping Immense Maps so much more enjoyable. :p

One of these days, I'm gonna intentionally have a game where I put survey ships with fleets just to see if collecting the bennies is worth it or not. ;)

Reply #5 Top

I checked my latest save game and it is as y'all are saying cumulative moves etc but only for the surveyor and ships in fleet with it at the time.

BTW, I also noticed in my last game that the map stopped spawning anomalies at about t300. I thought it was supposed to keep cranking them out as long as the game lasts.

Reply #6 Top

Quoting androshalforc, reply 3

i often choose one surveyor and only collect ship graveyards with it so that it can get all the sensor range bonus's then upgrade it to a ship that is all sensors and nothing else to eliminate the FOW
End of androshalforc's quote

That's a cool move. I'll use that in the future.

I usually self direct my surveyors to avoid worm holes until I have enough of them to keep getting the bonuses while 1 or 2 are finding their way home. 

In the game I just looked at, I had 9 surveyors found and bought from the other AI, with moves ranging from 5 -23, and some major sensor range. I never build a surveyor. They were all basic surveyors. I designed one with Phasers and Proton torpedoes, and named it Enterprise. I have never built it. Just knowing it's there makes me happy. :)