In GCII one of the more frustrating things was not having an absolute scale to design your ships against, more than once I ended up accidentally designing a huge hull that turned out being smaller than a large hull or something like that.
I kind of am having the same problem with the ship designer in III, it's really hard for me to get a sense of scale for the ships I'm building. This is just sort of a general observation, but how does scaling work? Is there an upper size limit for ships in terms of both physical size and number of parts?
I read somewhere that the game automatically scales the ships in the game itself, so if you build a huge battleship but say accidentally start with a tiny hull cube, your battleship is getting scaled down to the size of a fighter when you build it in game. Is that right?
Are there any plans to include a compass so you can tell how you're oriented or a "re-center" button that returns the ship to its default orientation? As it is I get turned around really easily. It would be nice to have a command to change the absolute magnification of the ship as a whole too instead of the individual parts.
I notice there is a glowing hex "scaler" that you can put down, does this indicate the absolute biggest a ship can be? Not larger than this hex when it is centered on the initial cube?