Larger Planets

Having played Galactic Civilizations III it seems that the number of buildings one can put on a planet is quite small. Planets should be much larger (and have a greater number of workable tiles to match), perhaps with 10x the number of tiles that they do currently. Additionally to add variation to the game the different radii of planets should have an effect on the number of tiles and thus the planet quality of the world. Implementing this feature would allow much more to be done with adjacency bonuses and the like than can be done now.

4,418 views 8 replies
Reply #1 Top

10x the number of tiles?  So you want 400 tile planets?  You're basically asking for each planet to be it's own 4X game.

Reply #2 Top

Have you researched all planetary improvements? P quality can go pretty high when you do

Reply #3 Top

Quoting Turkwise, reply 1

10x the number of tiles?  So you want 400 tile planets?  You're basically asking for each planet to be it's own 4X game.
End of Turkwise's quote

I've heard that they are implementing ground combat in the game at some point so the addition of more tiles would be a great asset. If they're implementing a new feature they might as well do it fully formed, with enough strategic depth to be interesting.

Besides, a 400-tile planet would be roughly 12 x 33. Perhaps a bit large, but still manageable and allows for better use of adjacency bonuses as far as clustering is concerned.

Reply #4 Top

Quoting Wer900, reply 3


I've heard that they are implementing ground combat in the game at some point so the addition of more tiles would be a great asset. If they're implementing a new feature they might as well do it fully formed, with enough strategic depth to be interesting.

Besides, a 400-tile planet would be roughly 12 x 33. Perhaps a bit large, but still manageable and allows for better use of adjacency bonuses as far as clustering is concerned.
End of Wer900's quote

Planetary invasions, much like space combat, won't be controlled by the player, except to choose your invasion tactics (bombardment and such)  The number of tiles will make no difference as far as that is concerned.

Not every planet is supposed to be amazing with perfect adjacency opportunities.  Often you have to figure how to specialize and maximize a lesser planet's potential.  Honestly there's not much point to adjacency bonuses if every planet has places for optimal clustering - it becomes a repetitive task of building 7 factories here, 7 research here, etc.  Larger planets would trivialize the strategy of planet-building, and make for fewer worlds that are truly important to your civilization.

Reply #5 Top

Quoting Wer900, reply 3
Besides, a 400-tile planet would be roughly 12 x 33. Perhaps a bit large, but still manageable and allows for better use of adjacency bonuses as far as clustering is concerned.
End of Wer900's quote

Not on a 2,000 planet map it won't be. :p Besides, 35 to 40 tile planets become monsters the mid to late game.  And a 50 tile one, which  I think is just about theoretically possible*, is damn near game breaking. 

Don't get me wrong, as a person who used to mod GC II to take advantage of all the planet quality techs, the more tiles the better.  But, honestly, after 35 to 40, they just become silly powerful with enough population and buildings/starbases.

* The theoretical maximum planet size is 63.  But the coding has it so tiles map semi-roughly to the land masses that are auto generated.  Still, with the right ideological traits, a little bit of luck, and a whole lotta tech, I can see a class 50 planet being generated once everything is done to a planet that can be done to it.  Again, theoretically.

Reply #6 Top

It's pretty easy to mod the xml so that Biospheres is reusable ;)

Reply #7 Top

Quoting RSharaE, reply 6

It's pretty easy to mod the xml so that Biospheres is reusable ;)
End of RSharaE's quote

Shhhhhhh..... ;)

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Actually, making Biosphere reusable is too much, even for me.  But if things stay as they are, I plan on making another couple of techs for some of my local games that will mimic what Ultra Terraformer does, but for the other three terraforming techs [that is, all of them EXCEPT  Biospheres].  I plan on making them cost a pretty penny and only availiable after the tech that grants Biospheres/Ultra Teraformers is researched.

So when I have the itch for crazy planet quality maps, it will be in fact scratched. :p

Reply #8 Top

I'm actually pretty happy with modding my home solar system to start with level 26 planets :D  I don't use the all biospheres thing all that much.  Mostly for when there's this awesome adjacency bonus that I just have to have!